entity makeXonoticScreenshotList()
#define METHOD(cname, name, prototype)
void ScreenshotList_Filter_Would_Change(entity box, entity me)
void StartScreenshot_Click(entity btn, entity me)
void ScreenshotList_Refresh_Click(entity btn, entity me)
vector(float skel, float bonenum) _skel_get_boneabs_hidden
void ScreenshotList_Filter_Change(entity box, entity me)