Xonotic
halflife.qc
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#include "
halflife.qh
"
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.float
roomtype
;
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.float
radius
;
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.float
pitch
;
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.float
renderamt
;
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.float
rendermode
;
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.vector
rendercolor
;
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spawnfunc
(weapon_crossbow) {}
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spawnfunc
(weapon_handgrenade) {}
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spawnfunc
(ammo_crossbow) {}
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spawnfunc
(ammo_9mmclip) {}
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spawnfunc
(ammo_gaussclip) {}
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spawnfunc
(weapon_rpg) {}
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spawnfunc
(weapon_357) {}
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void
ammo_ARgrenades
() {}
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spawnfunc
(item_battery) {}
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spawnfunc
(ammo_rpgclip) {}
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void
weapon_9mmAR
() {}
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spawnfunc
(weapon_tripmine) {}
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spawnfunc
(weapon_snark) {}
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spawnfunc
(ammo_buckshot) {}
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void
ammo_9mmAR
() {}
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spawnfunc
(ammo_357) {}
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spawnfunc
(weapon_gauss) {}
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spawnfunc
(weapon_hornetgun) {}
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//spawnfunc(weapon_shotgun) {}
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spawnfunc
(item_healthkit) {}
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spawnfunc
(item_longjump) {}
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spawnfunc
(item_antidote) {}
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spawnfunc
(func_recharge) {}
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spawnfunc
(info_node) {}
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spawnfunc
(env_sound) {}
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spawnfunc
(light_spot) {}
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spawnfunc
(func_healthcharger) {}
roomtype
float roomtype
Definition:
halflife.qc:3
renderamt
float renderamt
Definition:
halflife.qc:6
pitch
float pitch
Definition:
halflife.qc:5
radius
float radius
Definition:
halflife.qc:4
ammo_9mmAR
void ammo_9mmAR()
Definition:
halflife.qc:24
spawnfunc
spawnfunc(weapon_crossbow)
Definition:
halflife.qc:10
ammo_ARgrenades
void ammo_ARgrenades()
Definition:
halflife.qc:17
rendercolor
vector rendercolor
Definition:
halflife.qc:8
halflife.qh
weapon_9mmAR
void weapon_9mmAR()
Definition:
halflife.qc:20
rendermode
float rendermode
Definition:
halflife.qc:7
server
compat
halflife.qc
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