Xonotic
halflife.qc
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1 #include "halflife.qh"
2 
3 .float roomtype;
4 .float radius;
5 .float pitch;
6 .float renderamt;
7 .float rendermode;
8 .vector rendercolor;
9 
10 spawnfunc(weapon_crossbow) {}
11 spawnfunc(weapon_handgrenade) {}
12 spawnfunc(ammo_crossbow) {}
13 spawnfunc(ammo_9mmclip) {}
14 spawnfunc(ammo_gaussclip) {}
15 spawnfunc(weapon_rpg) {}
16 spawnfunc(weapon_357) {}
17 void ammo_ARgrenades() {}
18 spawnfunc(item_battery) {}
19 spawnfunc(ammo_rpgclip) {}
20 void weapon_9mmAR() {}
21 spawnfunc(weapon_tripmine) {}
22 spawnfunc(weapon_snark) {}
23 spawnfunc(ammo_buckshot) {}
24 void ammo_9mmAR() {}
25 spawnfunc(ammo_357) {}
26 spawnfunc(weapon_gauss) {}
27 spawnfunc(weapon_hornetgun) {}
28 //spawnfunc(weapon_shotgun) {}
29 spawnfunc(item_healthkit) {}
30 spawnfunc(item_longjump) {}
31 spawnfunc(item_antidote) {}
32 spawnfunc(func_recharge) {}
33 spawnfunc(info_node) {}
34 spawnfunc(env_sound) {}
35 spawnfunc(light_spot) {}
36 spawnfunc(func_healthcharger) {}
float roomtype
Definition: halflife.qc:3
float renderamt
Definition: halflife.qc:6
float pitch
Definition: halflife.qc:5
float radius
Definition: halflife.qc:4
void ammo_9mmAR()
Definition: halflife.qc:24
spawnfunc(weapon_crossbow)
Definition: halflife.qc:10
void ammo_ARgrenades()
Definition: halflife.qc:17
vector rendercolor
Definition: halflife.qc:8
void weapon_9mmAR()
Definition: halflife.qc:20
float rendermode
Definition: halflife.qc:7