Xonotic
campaign.qh
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1 #pragma once
2 
9 
10 // this must be included BEFORE campaign_common.h to make this a memory saving
11 #define CAMPAIGN_MAX_ENTRIES 2
12 
14 string Campaign_GetMessage();
15 
16 void CampaignPreInit();
17 void CampaignPostInit();
19 void CampaignPostIntermission(); // must change map
20 
21 void CampaignLevelWarp(float n);
22 
28 
string Campaign_GetMessage()
Definition: campaign.qc:49
void CampaignPreIntermission()
Definition: campaign.qc:172
void CampaignLevelWarp(float n)
Definition: campaign.qc:266
void CampaignPostInit()
Definition: campaign.qc:105
float autocvar_g_campaign_forceteam
Definition: campaign.qh:7
bool autocvar__campaign_testrun
Definition: campaign.qh:3
int autocvar_g_campaign_skill
Definition: campaign.qh:8
void CampaignPreInit()
Definition: campaign.qc:54
bool campaign_bots_may_start
campaign mode: bots shall spawn but wait for the player to spawn before they do anything in other gam...
Definition: campaign.qh:27
int autocvar__campaign_index
Definition: campaign.qh:4
bool campaign_forcewin
Definition: campaign.qh:29
bool autocvar_g_campaign
Definition: campaign.qh:6
void CampaignPostIntermission()
Definition: campaign.qc:244
string autocvar__campaign_name
Definition: campaign.qh:5
int Campaign_GetLevelNum()
Definition: campaign.qc:44