entity makeXonoticHUDSkinList()
void SetHUDSkin_Click(entity btn, entity me)
#define METHOD(cname, name, prototype)
void HUDSkinList_Refresh_Click(entity btn, entity me)
vector(float skel, float bonenum) _skel_get_boneabs_hidden
void SaveHUDSkin_Click(entity btn, entity me)
void HUDSkinList_Filter_Change(entity box, entity me)
void HUDSkinList_SavedName_Change(entity box, entity me)