Xonotic
dialog_settings_game_hudconfirm.qh
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1 #pragma once
2 
3 #include "dialog.qh"
6  ATTRIB(XonoticHUDConfirmDialog, title, string, _("Enter HUD editor"));
7  ATTRIB(XonoticHUDConfirmDialog, color, vector, SKINCOLOR_DIALOG_HUDCONFIRM);
8  ATTRIB(XonoticHUDConfirmDialog, intendedWidth, float, 0.5);
9  ATTRIB(XonoticHUDConfirmDialog, rows, float, 4);
10  ATTRIB(XonoticHUDConfirmDialog, columns, float, 2);
vector color
CLASS(Object) Object
Definition: oo.qh:318
entity() spawn
#define METHOD(cname, name, prototype)
Definition: oo.qh:257
#define ATTRIB(...)
Definition: oo.qh:136
vector(float skel, float bonenum) _skel_get_boneabs_hidden
#define ENDCLASS(cname)
Definition: oo.qh:269