Go to the documentation of this file. 3 #define droptofloor builtin_droptofloor 5 #define IT_SHOTGUN _IT_SHOTGUN 6 #define IT_SUPER_SHOTGUN _IT_SUPER_SHOTGUN 7 #define IT_NAILGUN _IT_NAILGUN 8 #define IT_SUPER_NAILGUN _IT_SUPER_NAILGUN 9 #define IT_GRENADE_LAUNCHER _IT_GRENADE_LAUNCHER 10 #define IT_ROCKET_LAUNCHER _IT_ROCKET_LAUNCHER 11 #define IT_LIGHTNING _IT_LIGHTNING 12 #define IT_EXTRA_WEAPON _IT_EXTRA_WEAPON 13 #define IT_SHELLS _IT_SHELLS 14 #define IT_NAILS _IT_NAILS 15 #define IT_ROCKETS _IT_ROCKETS 16 #define IT_CELLS _IT_CELLS 17 #define IT_AXE _IT_AXE 18 #define IT_ARMOR1 _IT_ARMOR1 19 #define IT_ARMOR2 _IT_ARMOR2 20 #define IT_ARMOR3 _IT_ARMOR3 21 #define IT_SUPERHEALTH _IT_SUPERHEALTH 22 #define IT_KEY1 _IT_KEY1 23 #define IT_KEY2 _IT_KEY2 25 #define IT_INVISIBILITY _IT_INVISIBILITY 26 #define IT_INVULNERABILITY _IT_INVULNERABILITY 27 #define IT_SUIT _IT_SUIT 28 #define IT_QUAD _IT_QUAD 30 #define STATE_TOP _STATE_TOP 31 #define STATE_BOTTOM _STATE_BOTTOM 32 #define STATE_UP _STATE_UP 33 #define STATE_DOWN _STATE_DOWN