Xonotic
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#define | droptofloor builtin_droptofloor |
#define | IT_ARMOR1 _IT_ARMOR1 /* BIT(13) */ |
#define | IT_ARMOR2 _IT_ARMOR2 /* BIT(14) */ |
#define | IT_ARMOR3 _IT_ARMOR3 /* BIT(15) */ |
#define | IT_AXE _IT_AXE /* BIT(12) */ |
#define | IT_CELLS _IT_CELLS /* BIT(11) */ |
#define | IT_EXTRA_WEAPON _IT_EXTRA_WEAPON /* BIT(7) */ |
#define | IT_GRENADE_LAUNCHER _IT_GRENADE_LAUNCHER /* BIT(4) */ |
#define | IT_INVISIBILITY _IT_INVISIBILITY /* BIT(19) */ |
#define | IT_INVULNERABILITY _IT_INVULNERABILITY /* BIT(20) */ |
#define | IT_KEY1 _IT_KEY1 /* BIT(17) */ |
#define | IT_KEY2 _IT_KEY2 /* BIT(18) */ |
#define | IT_LIGHTNING _IT_LIGHTNING /* BIT(6) */ |
#define | IT_NAILGUN _IT_NAILGUN /* BIT(2) */ |
#define | IT_NAILS _IT_NAILS /* BIT(9) */ |
#define | IT_QUAD _IT_QUAD /* BIT(22) */ |
#define | IT_ROCKET_LAUNCHER _IT_ROCKET_LAUNCHER /* BIT(5) */ |
#define | IT_ROCKETS _IT_ROCKETS /* BIT(10) */ |
#define | IT_SHELLS _IT_SHELLS /* BIT(8) */ |
#define | IT_SHOTGUN _IT_SHOTGUN /* BIT(0) */ |
#define | IT_SUIT _IT_SUIT /* BIT(21) */ |
#define | IT_SUPER_NAILGUN _IT_SUPER_NAILGUN /* BIT(3) */ |
#define | IT_SUPER_SHOTGUN _IT_SUPER_SHOTGUN /* BIT(1) */ |
#define | IT_SUPERHEALTH _IT_SUPERHEALTH /* BIT(16) */ |
#define | STATE_BOTTOM _STATE_BOTTOM /* 1 */ |
#define | STATE_DOWN _STATE_DOWN /* 3 */ |
#define | STATE_TOP _STATE_TOP /* 0 */ |
#define | STATE_UP _STATE_UP /* 2 */ |
#define droptofloor builtin_droptofloor |
Definition at line 3 of file sys-pre.qh.
#define IT_ARMOR1 _IT_ARMOR1 /* BIT(13) */ |
Definition at line 18 of file sys-pre.qh.
#define IT_ARMOR2 _IT_ARMOR2 /* BIT(14) */ |
Definition at line 19 of file sys-pre.qh.
#define IT_ARMOR3 _IT_ARMOR3 /* BIT(15) */ |
Definition at line 20 of file sys-pre.qh.
#define IT_AXE _IT_AXE /* BIT(12) */ |
Definition at line 17 of file sys-pre.qh.
#define IT_CELLS _IT_CELLS /* BIT(11) */ |
Definition at line 16 of file sys-pre.qh.
#define IT_EXTRA_WEAPON _IT_EXTRA_WEAPON /* BIT(7) */ |
Definition at line 12 of file sys-pre.qh.
#define IT_GRENADE_LAUNCHER _IT_GRENADE_LAUNCHER /* BIT(4) */ |
Definition at line 9 of file sys-pre.qh.
#define IT_INVISIBILITY _IT_INVISIBILITY /* BIT(19) */ |
Definition at line 25 of file sys-pre.qh.
#define IT_INVULNERABILITY _IT_INVULNERABILITY /* BIT(20) */ |
Definition at line 26 of file sys-pre.qh.
#define IT_KEY1 _IT_KEY1 /* BIT(17) */ |
Definition at line 22 of file sys-pre.qh.
#define IT_KEY2 _IT_KEY2 /* BIT(18) */ |
Definition at line 23 of file sys-pre.qh.
#define IT_LIGHTNING _IT_LIGHTNING /* BIT(6) */ |
Definition at line 11 of file sys-pre.qh.
#define IT_NAILGUN _IT_NAILGUN /* BIT(2) */ |
Definition at line 7 of file sys-pre.qh.
#define IT_NAILS _IT_NAILS /* BIT(9) */ |
Definition at line 14 of file sys-pre.qh.
#define IT_QUAD _IT_QUAD /* BIT(22) */ |
Definition at line 28 of file sys-pre.qh.
#define IT_ROCKET_LAUNCHER _IT_ROCKET_LAUNCHER /* BIT(5) */ |
Definition at line 10 of file sys-pre.qh.
#define IT_ROCKETS _IT_ROCKETS /* BIT(10) */ |
Definition at line 15 of file sys-pre.qh.
#define IT_SHELLS _IT_SHELLS /* BIT(8) */ |
Definition at line 13 of file sys-pre.qh.
#define IT_SHOTGUN _IT_SHOTGUN /* BIT(0) */ |
Definition at line 5 of file sys-pre.qh.
#define IT_SUIT _IT_SUIT /* BIT(21) */ |
Definition at line 27 of file sys-pre.qh.
#define IT_SUPER_NAILGUN _IT_SUPER_NAILGUN /* BIT(3) */ |
Definition at line 8 of file sys-pre.qh.
#define IT_SUPER_SHOTGUN _IT_SUPER_SHOTGUN /* BIT(1) */ |
Definition at line 6 of file sys-pre.qh.
#define IT_SUPERHEALTH _IT_SUPERHEALTH /* BIT(16) */ |
Definition at line 21 of file sys-pre.qh.
#define STATE_BOTTOM _STATE_BOTTOM /* 1 */ |
Definition at line 31 of file sys-pre.qh.
Referenced by door_fire(), door_hit_bottom(), door_reset(), plat_center_touch(), plat_hit_bottom(), and plat_reset().
#define STATE_DOWN _STATE_DOWN /* 3 */ |
Definition at line 33 of file sys-pre.qh.
Referenced by door_blocked(), door_fire(), door_generic_plat_blocked(), door_go_down(), plat_crush(), and plat_go_down().
#define STATE_TOP _STATE_TOP /* 0 */ |
Definition at line 30 of file sys-pre.qh.
Referenced by door_fire(), door_go_up(), door_hit_top(), plat_center_touch(), plat_hit_top(), and plat_outside_touch().
#define STATE_UP _STATE_UP /* 2 */ |
Definition at line 32 of file sys-pre.qh.
Referenced by door_fire(), door_go_up(), plat_crush(), plat_go_up(), plat_reset(), and plat_use().