Xonotic
models.qh
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#pragma once
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.float
modelscale
;
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#ifdef CSQC
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entityclass
(Wall);
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classfield
(Wall) .float
lip
;
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classfield
(Wall) .float bgmscriptangular;
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classfield
(Wall) .int
lodmodelindex0
,
lodmodelindex1
,
lodmodelindex2
;
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classfield
(Wall) .float loddistance1, loddistance2;
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classfield
(Wall) .vector saved;
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void
Ent_Wall_Draw(
entity
this
);
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void
Ent_Wall_Remove(
entity
this
);
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#endif
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// Needed for interactive clientwalls
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.bool
inactive
;
// Clientwall disappears when inactive
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.float
alpha_max
,
alpha_min
;
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// If fade_start > fade_end, fadeout will be inverted
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// fade_vertical_offset is a vertival offset for player position
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.float
fade_start
,
fade_end
,
fade_vertical_offset
;
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.float
default_solid
;
default_solid
float default_solid
Definition:
models.qh:24
alpha_max
float alpha_max
Definition:
models.qh:20
entity
entity() spawn
fade_start
float fade_start
Definition:
models.qh:23
classfield
#define classfield(name)
Definition:
oo.qh:52
lodmodelindex0
int lodmodelindex0
Definition:
csqcmodel_hooks.qc:23
alpha_min
float alpha_min
Definition:
models.qh:20
fade_vertical_offset
float fade_vertical_offset
Definition:
models.qh:23
lodmodelindex2
int lodmodelindex2
Definition:
csqcmodel_hooks.qc:25
lip
float lip
Definition:
subs.qh:40
inactive
bool inactive
Definition:
models.qh:19
lodmodelindex1
int lodmodelindex1
Definition:
csqcmodel_hooks.qc:24
entityclass
#define entityclass(...)
Definition:
oo.qh:47
modelscale
float modelscale
Definition:
models.qh:3
fade_end
float fade_end
Definition:
models.qh:23
common
mapobjects
models.qh
Generated on Thu Mar 17 2022 17:26:27 for Xonotic by
1.8.13