void W_ThrowWeapon(entity this,.entity weaponentity, vector velo, vector delta, float doreduce)
void thrown_wep_think(entity this)
void SpawnThrownWeapon(entity this, vector org, Weapon wep,.entity weaponentity)
float W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vector velo,.entity weaponentity)
bool W_IsWeaponThrowable(entity this, int w)
vector(float skel, float bonenum) _skel_get_boneabs_hidden
bool autocvar_g_weapon_throwable
fields which are explicitly/manually set are marked with "M", fields set automatically are marked wit...