8 this.gametype_init(
this, _(
"Invasion"),
"inv",
"g_invasion",
GAMETYPE_FLAG_USEPOINTS,
"",
"pointlimit=50 teams=0 type=0",_(
"Survive against waves of monsters"));
24 if(v ==
"invasion_spawnpoint")
27 METHOD(
Invasion, m_configuremenu,
void(
Gametype this,
entity menu,
void(
entity me,
string pLabel,
float pMin,
float pMax,
float pStep,
string pCvar,
string tCvar,
string pTooltip) returns))
#define METHOD(cname, name, prototype)
int MapInfo_Map_supportedGametypes
const int GAMETYPE_FLAG_USEPOINTS
REGISTER_GAMETYPE(INVASION, NEW(Invasion))