bool autocvar_hud_panel_powerups
int autocvar_hud_panel_powerups_baralign
bool autocvar_hud_panel_powerups_hide_ondeath
void addPowerupItem(string name, string icon, vector color, float currentTime, float lifeTime, bool isInfinite)
int autocvar_hud_panel_powerups_iconalign
bool autocvar_hud_panel_powerups_progressbar
bool autocvar_hud_panel_powerups_text
vector(float skel, float bonenum) _skel_get_boneabs_hidden
bool autocvar_hud_panel_powerups_dynamichud
vector autocvar_hud_progressbar_strength_color
vector autocvar_hud_progressbar_shield_color
vector autocvar_hud_progressbar_superweapons_color