11 me.currentMapIndex = i;
12 me.startButton.onClickEntity = mlb;
21 me.frame.setText(me.frame, me.currentMapBSPName);
22 me.titleLabel.setText(me.titleLabel, me.currentMapTitle);
23 me.authorLabel.setText(me.authorLabel, me.currentMapAuthor);
24 me.descriptionLabel.setText(me.descriptionLabel, me.currentMapDescription);
26 me.previewImage.src =
"nopreview_map";
28 me.previewImage.src = me.currentMapPreviewImage;
33 e = me.(typeLabels[i]);
48 me.gotoRC(me, 0, 3.5); me.setFirstColumn(me, me.currentColumn);
49 w = me.columns - me.currentColumn;
52 e.colorL = SKINCOLOR_MAPLIST_TITLE;
58 e.colorL = SKINCOLOR_MAPLIST_AUTHOR;
74 me.(typeLabels[i]) = e;
77 me.gotoRC(me, me.rows - 2, 0);
80 me.descriptionLabel = e;
82 me.gotoRC(me, me.rows - 1, 0);
90 me.startButton.onClickEntity =
NULL;
entity makeXonoticTextLabel(float theAlign, string theText)
string MapInfo_Type_ToText(Gametype t)
bool MapInfo_Get_ByID(int i)
string MapInfo_Map_description
void MapList_LoadMap(entity btn, entity me)
string MapInfo_Map_author
int MapInfo_Map_supportedGametypes
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 f1 s1 strcat(_("Level %s: "), "^BG%s\3\, _("^BGPress ^F2%s^BG to enter the game"))
void XonoticMapInfoDialog_fill(entity me)
void MapInfo_ClearTemps()
string MapInfo_Map_bspname
void XonoticMapInfoDialog_loadMapInfo(entity me, int i, entity mlb)
entity makeXonoticImage(string theImage, float theAspect)