29 if(spawnpoints >= 8 && diameter > 4096)
37 METHOD(
ClanArena, m_configuremenu,
void(
Gametype this,
entity menu,
void(
entity me,
string pLabel,
float pMin,
float pMax,
float pStep,
string pCvar,
string tCvar,
string pTooltip) returns))
40 returns(menu, _(
"Frag limit:"), 5, 100, 5,
"fraglimit_override",
"g_ca_teams_override", _(
"The amount of frags needed before the match will end"));
49 #define g_ca IS_GAMETYPE(CA)
REGISTER_GAMETYPE(CA, NEW(ClanArena))
#define METHOD(cname, name, prototype)
const int GAMETYPE_FLAG_TEAMPLAY
vector(float skel, float bonenum) _skel_get_boneabs_hidden
const int GAMETYPE_FLAG_USEPOINTS
void HUD_Mod_CA(vector myPos, vector mySize)
void HUD_Mod_CA_Export(int fh)