3 void multivibrator_send(
entity this)
10 newstate = (
time < cyclestart + this.
wait);
12 if(this.
state != newstate)
14 this.
state = newstate;
22 void multivibrator_send_think(
entity this)
24 multivibrator_send(
this);
31 multivibrator_send(
this);
44 void multivibrator_reset(
entity this)
71 this.
use = multivibrator_toggle;
72 setthink(
this, multivibrator_send_think);
76 multivibrator_reset(
this);
void SUB_UseTargets(entity this, entity actor, entity trigger)
spawnfunc(info_player_attacker)