Xonotic
dialog_uid2name.qh
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1 #pragma once
2 
3 #include "rootdialog.qh"
5  METHOD(XonoticUid2NameDialog, fill, void(entity));
6  ATTRIB(XonoticUid2NameDialog, title, string, "");
7  ATTRIB(XonoticUid2NameDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT);
8  ATTRIB(XonoticUid2NameDialog, intendedWidth, float, 0.5);
9  ATTRIB(XonoticUid2NameDialog, rows, float, 4);
10  ATTRIB(XonoticUid2NameDialog, columns, float, 2);
11  ATTRIB(XonoticUid2NameDialog, name, string, "Uid2Name");
12  ATTRIB(XonoticUid2NameDialog, closable, float, 0);
vector color
CLASS(Object) Object
Definition: oo.qh:318
entity() spawn
#define METHOD(cname, name, prototype)
Definition: oo.qh:257
#define ATTRIB(...)
Definition: oo.qh:136
vector(float skel, float bonenum) _skel_get_boneabs_hidden
#define ENDCLASS(cname)
Definition: oo.qh:269