Xonotic
bigbutton.qh
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1 #pragma once
2 
3 #include "button.qh"
5  METHOD(XonoticBigButton, configureXonoticBigButton, void(entity, string, vector));
6  ATTRIB(XonoticBigButton, image, string, SKINGFX_BUTTON_BIG);
7  ATTRIB(XonoticBigButton, grayImage, string, SKINGFX_BUTTON_BIG_GRAY);
9 entity makeXonoticBigButton(string theText, vector theColor);
CLASS(Object) Object
Definition: oo.qh:318
entity() spawn
#define METHOD(cname, name, prototype)
Definition: oo.qh:257
entity makeXonoticBigButton(string theText, vector theColor)
Definition: bigbutton.qc:3
#define ATTRIB(...)
Definition: oo.qh:136
vector(float skel, float bonenum) _skel_get_boneabs_hidden
#define ENDCLASS(cname)
Definition: oo.qh:269