Xonotic
cl_freezetag.qc
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1 #include "cl_freezetag.qh"
2 
4 
6 {
7  HUD_Write_Cvar("hud_panel_modicons_freezetag_layout");
8 }
9 
10 void HUD_Mod_FreezeTag(vector myPos, vector mySize)
11 {
12  mod_active = 1; // required in each mod function that always shows something
13 
15 }
bool mod_active
Definition: modicons.qh:7
void HUD_Mod_FreezeTag(vector myPos, vector mySize)
Definition: cl_freezetag.qc:10
void HUD_Mod_CA_Draw(vector myPos, vector mySize, int layout)
Definition: cl_clanarena.qc:56
int autocvar_hud_panel_modicons_freezetag_layout
Definition: cl_freezetag.qh:3
vector(float skel, float bonenum) _skel_get_boneabs_hidden
#define HUD_Write_Cvar(cvar)
Definition: hud_config.qh:38
void HUD_Mod_FreezeTag_Export(int fh)
Definition: cl_freezetag.qc:5