Xonotic
playermodel.qh
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1 #pragma once
2 
3 #include "image.qh"
5  METHOD(XonoticPlayerModelSelector, configureXonoticPlayerModelSelector, void(entity));
6  METHOD(XonoticPlayerModelSelector, loadModels, void(entity));
7  METHOD(XonoticPlayerModelSelector, loadCvars, void(entity));
8  METHOD(XonoticPlayerModelSelector, saveCvars, void(entity));
11  METHOD(XonoticPlayerModelSelector, showNotify, void(entity));
12  ATTRIB(XonoticPlayerModelSelector, currentModel, string);
13  ATTRIB(XonoticPlayerModelSelector, currentSkin, float, 0);
14  ATTRIB(XonoticPlayerModelSelector, currentModelImage, string);
15  ATTRIB(XonoticPlayerModelSelector, currentModelTitle, string);
16  ATTRIB(XonoticPlayerModelSelector, currentModelDescription, string);
17  METHOD(XonoticPlayerModelSelector, go, void(entity, float));
18  METHOD(XonoticPlayerModelSelector, destroy, void(entity));
21  ATTRIB(XonoticPlayerModelSelector, realFontSize, vector, '0 0 0');
22  ATTRIB(XonoticPlayerModelSelector, fontSize, float, SKINFONTSIZE_NORMAL);
23  ATTRIB(XonoticPlayerModelSelector, titleFontSize, float, SKINFONTSIZE_TITLE);
24  ATTRIB(XonoticPlayerModelSelector, bufModels, float, -1);
25  ATTRIB(XonoticPlayerModelSelector, numModels, float, -1);
26  ATTRIB(XonoticPlayerModelSelector, idxModels, float, -1);
void PlayerModelSelector_Next_Click(entity btn, entity me)
Definition: playermodel.qc:131
CLASS(Object) Object
Definition: oo.qh:318
entity() spawn
origin
Definition: ent_cs.qc:114
#define METHOD(cname, name, prototype)
Definition: oo.qh:257
vector size
Definition: csprogsdefs.qc:114
#define ATTRIB(...)
Definition: oo.qh:136
entity makeXonoticPlayerModelSelector()
Definition: playermodel.qc:3
void PlayerModelSelector_Prev_Click(entity btn, entity me)
Definition: playermodel.qc:139
vector(float skel, float bonenum) _skel_get_boneabs_hidden
#define ENDCLASS(cname)
Definition: oo.qh:269