Xonotic
weaponslist.qh
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1 #pragma once
2 
3 #include "listbox.qh"
5  METHOD(XonoticWeaponsList, configureXonoticWeaponsList, void(entity));
6  METHOD(XonoticWeaponsList, toString, string(entity));
7  ATTRIB(XonoticWeaponsList, rowsPerItem, float, 1);
8  METHOD(XonoticWeaponsList, draw, void(entity));
9  METHOD(XonoticWeaponsList, drawListBoxItem, void(entity, int, vector, bool, bool));
10  METHOD(XonoticWeaponsList, resizeNotify, void(entity, vector, vector, vector, vector));
11  METHOD(XonoticWeaponsList, keyDown, float(entity, float, float, float));
12  ATTRIB(XonoticWeaponsList, realFontSize, vector, '0 0 0');
13  ATTRIB(XonoticWeaponsList, realUpperMargin, float, 0);
14  METHOD(XonoticWeaponsList, mouseDrag, float(entity, vector));
15 
CLASS(Object) Object
Definition: oo.qh:318
entity() spawn
void WeaponsList_MoveDown_Click(entity box, entity me)
Definition: weaponslist.qc:37
#define METHOD(cname, name, prototype)
Definition: oo.qh:257
entity makeXonoticWeaponsList()
Definition: weaponslist.qc:7
#define ATTRIB(...)
Definition: oo.qh:136
entity applyButton
Definition: slider.qc:6
vector(float skel, float bonenum) _skel_get_boneabs_hidden
#define ENDCLASS(cname)
Definition: oo.qh:269
void WeaponsList_MoveUp_Click(entity btn, entity me)
Definition: weaponslist.qc:29