Xonotic
projectiles.qh File Reference

Go to the source code of this file.

Variables

const int PROJECTILE_ARC_BOLT = 35
 
const int PROJECTILE_BLASTER = 10
 
const int PROJECTILE_BUMBLE_BEAM = 31
 
const int PROJECTILE_BUMBLE_GUN = 30
 
const int PROJECTILE_CRYLINK = 5
 
const int PROJECTILE_CRYLINK_BOUNCING = 20
 
const int PROJECTILE_ELECTRO = 1
 
const int PROJECTILE_ELECTRO_BEAM = 6
 
const int PROJECTILE_FIREBALL = 21
 
const int PROJECTILE_FIREMINE = 22
 
const int PROJECTILE_FLAC = 13
 
const int PROJECTILE_GRENADE = 7
 
const int PROJECTILE_GRENADE_BOUNCING = 8
 
const int PROJECTILE_HAGAR = 17
 
const int PROJECTILE_HAGAR_BOUNCING = 18
 
const int PROJECTILE_HLAC = 11
 
const int PROJECTILE_HOOKBOMB = 16
 
const int PROJECTILE_MAGE_SPIKE = 32
 
const int PROJECTILE_MINE = 9
 
const int PROJECTILE_PORTO_BLUE = 15
 
const int PROJECTILE_PORTO_RED = 14
 
const int PROJECTILE_RAPTORBOMB = 25
 
const int PROJECTILE_RAPTORBOMBLET = 26
 
const int PROJECTILE_RAPTORCANNON = 24
 
const int PROJECTILE_ROCKET = 2
 
const int PROJECTILE_ROCKETMINSTA_LASER = 34
 
const int PROJECTILE_RPC = 60
 
const int PROJECTILE_SEEKER = 12
 
const int PROJECTILE_SHAMBLER_LIGHTNING = 33
 
const int PROJECTILE_SPIDERROCKET = 27
 
const int PROJECTILE_TAG = 3
 
const int PROJECTILE_WAKICANNON = 29
 
const int PROJECTILE_WAKIROCKET = 28
 

Variable Documentation

◆ PROJECTILE_ARC_BOLT

const int PROJECTILE_ARC_BOLT = 35

Definition at line 39 of file projectiles.qh.

Referenced by NET_HANDLE().

◆ PROJECTILE_BLASTER

const int PROJECTILE_BLASTER = 10

Definition at line 11 of file projectiles.qh.

◆ PROJECTILE_BUMBLE_BEAM

const int PROJECTILE_BUMBLE_BEAM = 31

Definition at line 32 of file projectiles.qh.

◆ PROJECTILE_BUMBLE_GUN

const int PROJECTILE_BUMBLE_GUN = 30

Definition at line 31 of file projectiles.qh.

◆ PROJECTILE_CRYLINK

const int PROJECTILE_CRYLINK = 5

Definition at line 6 of file projectiles.qh.

◆ PROJECTILE_CRYLINK_BOUNCING

const int PROJECTILE_CRYLINK_BOUNCING = 20

Definition at line 20 of file projectiles.qh.

Referenced by NET_HANDLE().

◆ PROJECTILE_ELECTRO

const int PROJECTILE_ELECTRO = 1

Definition at line 3 of file projectiles.qh.

Referenced by NET_HANDLE(), and W_Nexball_Attack2().

◆ PROJECTILE_ELECTRO_BEAM

const int PROJECTILE_ELECTRO_BEAM = 6

Definition at line 7 of file projectiles.qh.

◆ PROJECTILE_FIREBALL

const int PROJECTILE_FIREBALL = 21

Definition at line 21 of file projectiles.qh.

Referenced by NET_HANDLE().

◆ PROJECTILE_FIREMINE

const int PROJECTILE_FIREMINE = 22

Definition at line 22 of file projectiles.qh.

Referenced by NET_HANDLE(), and Projectile_DrawTrail().

◆ PROJECTILE_FLAC

const int PROJECTILE_FLAC = 13

Definition at line 14 of file projectiles.qh.

Referenced by NET_HANDLE().

◆ PROJECTILE_GRENADE

const int PROJECTILE_GRENADE = 7

Definition at line 8 of file projectiles.qh.

Referenced by NET_HANDLE(), and Projectile_Draw().

◆ PROJECTILE_GRENADE_BOUNCING

const int PROJECTILE_GRENADE_BOUNCING = 8

Definition at line 9 of file projectiles.qh.

Referenced by NET_HANDLE(), and Projectile_Draw().

◆ PROJECTILE_HAGAR

const int PROJECTILE_HAGAR = 17

Definition at line 18 of file projectiles.qh.

◆ PROJECTILE_HAGAR_BOUNCING

const int PROJECTILE_HAGAR_BOUNCING = 18

Definition at line 19 of file projectiles.qh.

Referenced by NET_HANDLE().

◆ PROJECTILE_HLAC

const int PROJECTILE_HLAC = 11

Definition at line 12 of file projectiles.qh.

◆ PROJECTILE_HOOKBOMB

const int PROJECTILE_HOOKBOMB = 16

Definition at line 17 of file projectiles.qh.

Referenced by Projectile_Draw().

◆ PROJECTILE_MAGE_SPIKE

const int PROJECTILE_MAGE_SPIKE = 32

Definition at line 34 of file projectiles.qh.

◆ PROJECTILE_MINE

const int PROJECTILE_MINE = 9

Definition at line 10 of file projectiles.qh.

Referenced by NET_HANDLE().

◆ PROJECTILE_PORTO_BLUE

const int PROJECTILE_PORTO_BLUE = 15

Definition at line 16 of file projectiles.qh.

Referenced by NET_HANDLE().

◆ PROJECTILE_PORTO_RED

const int PROJECTILE_PORTO_RED = 14

Definition at line 15 of file projectiles.qh.

Referenced by NET_HANDLE().

◆ PROJECTILE_RAPTORBOMB

const int PROJECTILE_RAPTORBOMB = 25

Definition at line 25 of file projectiles.qh.

Referenced by NET_HANDLE().

◆ PROJECTILE_RAPTORBOMBLET

const int PROJECTILE_RAPTORBOMBLET = 26

Definition at line 26 of file projectiles.qh.

Referenced by NET_HANDLE().

◆ PROJECTILE_RAPTORCANNON

const int PROJECTILE_RAPTORCANNON = 24

Definition at line 24 of file projectiles.qh.

Referenced by NET_HANDLE().

◆ PROJECTILE_ROCKET

const int PROJECTILE_ROCKET = 2

Definition at line 4 of file projectiles.qh.

Referenced by NET_HANDLE(), and Projectile_Draw().

◆ PROJECTILE_ROCKETMINSTA_LASER

const int PROJECTILE_ROCKETMINSTA_LASER = 34

Definition at line 37 of file projectiles.qh.

◆ PROJECTILE_RPC

const int PROJECTILE_RPC = 60

Definition at line 43 of file projectiles.qh.

Referenced by NET_HANDLE().

◆ PROJECTILE_SEEKER

const int PROJECTILE_SEEKER = 12

Definition at line 13 of file projectiles.qh.

Referenced by NET_HANDLE().

◆ PROJECTILE_SHAMBLER_LIGHTNING

const int PROJECTILE_SHAMBLER_LIGHTNING = 33

Definition at line 35 of file projectiles.qh.

Referenced by NET_HANDLE().

◆ PROJECTILE_SPIDERROCKET

const int PROJECTILE_SPIDERROCKET = 27

Definition at line 27 of file projectiles.qh.

Referenced by NET_HANDLE().

◆ PROJECTILE_TAG

const int PROJECTILE_TAG = 3

Definition at line 5 of file projectiles.qh.

Referenced by NET_HANDLE().

◆ PROJECTILE_WAKICANNON

const int PROJECTILE_WAKICANNON = 29

Definition at line 29 of file projectiles.qh.

◆ PROJECTILE_WAKIROCKET

const int PROJECTILE_WAKIROCKET = 28

Definition at line 28 of file projectiles.qh.

Referenced by NET_HANDLE().