Xonotic
projectiles.qh
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1 #pragma once
2 
3 const int PROJECTILE_ELECTRO = 1;
4 const int PROJECTILE_ROCKET = 2;
5 const int PROJECTILE_TAG = 3;
6 const int PROJECTILE_CRYLINK = 5;
7 const int PROJECTILE_ELECTRO_BEAM = 6;
8 const int PROJECTILE_GRENADE = 7;
10 const int PROJECTILE_MINE = 9;
11 const int PROJECTILE_BLASTER = 10;
12 const int PROJECTILE_HLAC = 11;
13 const int PROJECTILE_SEEKER = 12;
14 const int PROJECTILE_FLAC = 13;
15 const int PROJECTILE_PORTO_RED = 14;
16 const int PROJECTILE_PORTO_BLUE = 15;
17 const int PROJECTILE_HOOKBOMB = 16;
18 const int PROJECTILE_HAGAR = 17;
21 const int PROJECTILE_FIREBALL = 21;
22 const int PROJECTILE_FIREMINE = 22;
23 
24 const int PROJECTILE_RAPTORCANNON = 24;
25 const int PROJECTILE_RAPTORBOMB = 25;
26 const int PROJECTILE_RAPTORBOMBLET = 26;
27 const int PROJECTILE_SPIDERROCKET = 27;
28 const int PROJECTILE_WAKIROCKET = 28;
29 const int PROJECTILE_WAKICANNON = 29;
30 
31 const int PROJECTILE_BUMBLE_GUN = 30;
32 const int PROJECTILE_BUMBLE_BEAM = 31;
33 
34 const int PROJECTILE_MAGE_SPIKE = 32;
36 
38 
39 const int PROJECTILE_ARC_BOLT = 35;
40 
41 // projectile IDs 40-50 reserved
42 
43 const int PROJECTILE_RPC = 60;
44 
45 // projectile IDs 70-100 reserved
const int PROJECTILE_TAG
Definition: projectiles.qh:5
const int PROJECTILE_PORTO_RED
Definition: projectiles.qh:15
const int PROJECTILE_GRENADE
Definition: projectiles.qh:8
const int PROJECTILE_CRYLINK
Definition: projectiles.qh:6
const int PROJECTILE_SPIDERROCKET
Definition: projectiles.qh:27
const int PROJECTILE_RAPTORBOMBLET
Definition: projectiles.qh:26
const int PROJECTILE_MINE
Definition: projectiles.qh:10
const int PROJECTILE_HLAC
Definition: projectiles.qh:12
const int PROJECTILE_HAGAR
Definition: projectiles.qh:18
const int PROJECTILE_CRYLINK_BOUNCING
Definition: projectiles.qh:20
const int PROJECTILE_BLASTER
Definition: projectiles.qh:11
const int PROJECTILE_HAGAR_BOUNCING
Definition: projectiles.qh:19
const int PROJECTILE_PORTO_BLUE
Definition: projectiles.qh:16
const int PROJECTILE_BUMBLE_GUN
Definition: projectiles.qh:31
const int PROJECTILE_FIREBALL
Definition: projectiles.qh:21
const int PROJECTILE_SHAMBLER_LIGHTNING
Definition: projectiles.qh:35
const int PROJECTILE_ARC_BOLT
Definition: projectiles.qh:39
const int PROJECTILE_ROCKET
Definition: projectiles.qh:4
const int PROJECTILE_WAKIROCKET
Definition: projectiles.qh:28
const int PROJECTILE_MAGE_SPIKE
Definition: projectiles.qh:34
const int PROJECTILE_WAKICANNON
Definition: projectiles.qh:29
const int PROJECTILE_FIREMINE
Definition: projectiles.qh:22
const int PROJECTILE_ROCKETMINSTA_LASER
Definition: projectiles.qh:37
const int PROJECTILE_RAPTORBOMB
Definition: projectiles.qh:25
const int PROJECTILE_ELECTRO
Definition: projectiles.qh:3
const int PROJECTILE_SEEKER
Definition: projectiles.qh:13
const int PROJECTILE_FLAC
Definition: projectiles.qh:14
const int PROJECTILE_ELECTRO_BEAM
Definition: projectiles.qh:7
const int PROJECTILE_BUMBLE_BEAM
Definition: projectiles.qh:32
const int PROJECTILE_GRENADE_BOUNCING
Definition: projectiles.qh:9
const int PROJECTILE_RPC
Definition: projectiles.qh:43
const int PROJECTILE_RAPTORCANNON
Definition: projectiles.qh:24
const int PROJECTILE_HOOKBOMB
Definition: projectiles.qh:17