Xonotic
utility.qh
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1 #pragma once
2 
3 float fsnap(float val,float fsize);
5 float tile_check_plus2(entity this, vector where);
6 bool location_isok(vector point, bool waterok, bool air_isok);
float tile_check_plus2(entity this, vector where)
Definition: utility.qc:112
entity() spawn
bool location_isok(vector point, bool waterok, bool air_isok)
Definition: utility.qc:7
float fsnap(float val, float fsize)
Definition: math.qh:57
vector(float skel, float bonenum) _skel_get_boneabs_hidden
entity pathlib_nodeatpoint(vector where)
Definition: utility.qc:26