Xonotic
gametypelist.qh
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1 #pragma once
2 
3 #include "listbox.qh"
5  METHOD(XonoticGametypeList, configureXonoticGametypeList, void(entity));
6  ATTRIB(XonoticGametypeList, rowsPerItem, float, 2);
7  METHOD(XonoticGametypeList, draw, void(entity));
8  METHOD(XonoticGametypeList, drawListBoxItem, void(entity, int, vector, bool, bool));
9  METHOD(XonoticGametypeList, resizeNotify, void(entity, vector, vector, vector, vector));
10  METHOD(XonoticGametypeList, setSelected, void(entity, float));
11  METHOD(XonoticGametypeList, loadCvars, void(entity));
12  METHOD(XonoticGametypeList, saveCvars, void(entity));
13  METHOD(XonoticGametypeList, keyDown, float(entity, float, float, float));
14  METHOD(XonoticGametypeList, clickListBoxItem, void(entity, float, vector));
15  METHOD(XonoticGametypeList, focusedItemChangeNotify, void(entity));
16 
17  ATTRIB(XonoticGametypeList, realFontSize, vector, '0 0 0');
18  ATTRIB(XonoticGametypeList, realUpperMargin, float, 0);
19  ATTRIB(XonoticGametypeList, columnIconOrigin, float, 0);
20  ATTRIB(XonoticGametypeList, columnIconSize, float, 0);
21  ATTRIB(XonoticGametypeList, columnNameOrigin, float, 0);
22  ATTRIB(XonoticGametypeList, columnNameSize, float, 0);
CLASS(Object) Object
Definition: oo.qh:318
entity() spawn
#define METHOD(cname, name, prototype)
Definition: oo.qh:257
entity makeXonoticGametypeList()
Definition: gametypelist.qc:7
#define ATTRIB(...)
Definition: oo.qh:136
vector(float skel, float bonenum) _skel_get_boneabs_hidden
#define ENDCLASS(cname)
Definition: oo.qh:269