Xonotic
door_rotating.qh
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1 #pragma once
2 
3 
4 const int DOOR_ROTATING_BIDIR = BIT(1);
6 
7 const int DOOR_ROTATING_XAXIS = BIT(6);
8 const int DOOR_ROTATING_YAXIS = BIT(7);
9 
10 
11 #ifdef GAMEQC
12 void door_rotating_go_down(entity this);
13 void door_rotating_go_up(entity this, entity oth);
14 #endif
const int DOOR_ROTATING_XAXIS
Definition: door_rotating.qh:7
entity() spawn
const int DOOR_ROTATING_BIDIR_IN_DOWN
Definition: door_rotating.qh:5
const int DOOR_ROTATING_YAXIS
Definition: door_rotating.qh:8
#define BIT(n)
Only ever assign into the first 24 bits in QC (so max is BIT(23)).
Definition: bits.qh:8
const int DOOR_ROTATING_BIDIR
Definition: door_rotating.qh:4