Xonotic
cl_model.qh
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1 /*
2  * Copyright (c) 2011 Rudolf Polzer
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a copy
5  * of this software and associated documentation files (the "Software"), to
6  * deal in the Software without restriction, including without limitation the
7  * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
8  * sell copies of the Software, and to permit persons to whom the Software is
9  * furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice shall be included in
12  * all copies or substantial portions of the Software.
13  *
14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
20  * IN THE SOFTWARE.
21  */
22 #pragma once
23 
24 #include "common.qh"
25 
26 #define CSQCMODEL_IF(cond)
27 #define CSQCMODEL_ENDIF
28 #define CSQCMODEL_PROPERTY(flag,t,r,w,f) \
29  .t f;
30 #define CSQCMODEL_PROPERTY_SCALED(flag,t,r,w,f,s,mi,ma) \
31  .t f;
33 #undef CSQCMODEL_PROPERTY_SCALED
34 #undef CSQCMODEL_PROPERTY
35 #undef CSQCMODEL_ENDIF
36 #undef CSQCMODEL_IF
37 
40 
41 // this is exported for custom frame animation code. Use with care.
42 // to update frames, first call this:
45 // then update frame, frame1time (and possibly frame2, frame2time, lerpfrac)
46 // if set_times is not set, caller is responsible for frame1time, frame2time, csqcmodel_lerpfractime!
47 void CSQCModel_InterpolateAnimation_2To4_Note(entity this, int sf, float set_times);
48 void CSQCModel_InterpolateAnimation_1To2_Note(entity this, int sf, float set_times);
49 // to retrieve animation state, call this
52 // will overwrite lerpfrac, lerpfrac3, lerpfrac4, and possibly clear frame*time if they are undisplayed according to lerpfracs
entity() spawn
void CSQCModel_InterpolateAnimation_2To4_Do(entity this)
Definition: cl_model.qc:109
#define ALLPROPERTIES
Definition: common.qh:93
void CSQCModel_InterpolateAnimation_2To4_PreNote(entity this, int sf)
Definition: cl_model.qc:37
void CSQCModel_InterpolateAnimation_1To2_PreNote(entity this, int sf)
Definition: cl_model.qc:56
void CSQCModel_InterpolateAnimation_1To2_Do(entity this)
Definition: cl_model.qc:156
ALLPROPERTIES entity CSQCModel_server2csqc(int i)
Definition: cl_model.qc:314
void CSQCModel_InterpolateAnimation_1To2_Note(entity this, int sf, float set_times)
void CSQCModel_InterpolateAnimation_2To4_Note(entity this, int sf, float set_times)
float csqcmodel_teleported
Definition: cl_model.qh:39