19 float autocvar_g_vehicle_racer_cannon_cost = 1.5;
20 float autocvar_g_vehicle_racer_cannon_damage = 15;
21 float autocvar_g_vehicle_racer_cannon_radius = 100;
22 float autocvar_g_vehicle_racer_cannon_refire = 0.05;
23 float autocvar_g_vehicle_racer_cannon_speed = 15000;
24 float autocvar_g_vehicle_racer_cannon_spread = 0.0125;
25 float autocvar_g_vehicle_racer_cannon_force = 50;
27 float autocvar_g_vehicle_racer_rocket_accel = 1600;
28 float autocvar_g_vehicle_racer_rocket_damage = 100;
29 float autocvar_g_vehicle_racer_rocket_radius = 125;
30 float autocvar_g_vehicle_racer_rocket_force = 350;
31 float autocvar_g_vehicle_racer_rocket_speed = 900;
32 float autocvar_g_vehicle_racer_rocket_turnrate = 0.2;
33 float autocvar_g_vehicle_racer_rocket_refire = 3;
35 float autocvar_g_vehicle_racer_rocket_climbspeed = 1600;
36 float autocvar_g_vehicle_racer_rocket_locked_maxangle = 1.8;
const int WEP_FLAG_HIDDEN
REGISTER_WEAPON(RACER, NEW(RacerAttack))
vector(float skel, float bonenum) _skel_get_boneabs_hidden
const int WEP_FLAG_SPECIALATTACK