11 "\xEE\x83\xA1\xEE\x83\xA2\xEE\x83\xA3\xEE\x83\xA4\xEE\x83\xA5\xEE\x83\xA6\xEE\x83\xA7" 12 "\xEE\x83\xA8\xEE\x83\xA9\xEE\x83\xAA\xEE\x83\xAB\xEE\x83\xAC\xEE\x83\xAD\xEE\x83\xAE" 13 "\xEE\x83\xAF\xEE\x83\xB0\xEE\x83\xB1\xEE\x83\xB2\xEE\x83\xB3\xEE\x83\xB4\xEE\x83\xB5" 14 "\xEE\x83\xB6\xEE\x83\xB7\xEE\x83\xB8\xEE\x83\xB9\xEE\x83\xBA\xEE\x80\x90\xEE\x80\x91" 15 "\xEE\x82\xB0\xEE\x82\xB1\xEE\x82\xB2\xEE\x82\xB3\xEE\x82\xB4\xEE\x82\xB5\xEE\x82\xB6" 16 "\xEE\x82\xB7\xEE\x82\xB8\xEE\x82\xB9\xEE\x82\xA1\xEE\x82\xBF\xEE\x82\xA6\xEE\x82\xA5" 17 "\xEE\x83\x81\xEE\x83\x82\xEE\x83\x83\xEE\x83\x84\xEE\x83\x85\xEE\x83\x86\xEE\x83\x87" 18 "\xEE\x83\x88\xEE\x83\x89\xEE\x83\x8A\xEE\x83\x8B\xEE\x83\x8C\xEE\x83\x8D\xEE\x83\x8E" 19 "\xEE\x83\x8F\xEE\x83\x90\xEE\x83\x91\xEE\x83\x92\xEE\x83\x93\xEE\x83\x94\xEE\x83\x95" 20 "\xEE\x83\x96\xEE\x83\x97\xEE\x83\x98\xEE\x83\x99\xEE\x83\x9A\xEE\x81\x9B\xEE\x81\x9D";
36 me.configureXonoticCharmap(me, controlledInputBox);
42 me.inputBox = controlledInputBox;
43 me.configureXonoticPicker(me);
50 float maxFontWidth = SKINFONTSIZE_NORMAL / absSize.x;
51 float maxFontHeight = SKINFONTSIZE_NORMAL / absSize.y;
53 if((me.realCellSize.x * absSize.x) > (me.realCellSize.y * absSize.y))
55 me.realFontSize_x = me.realCellSize.y * absSize.y / absSize.x;
56 me.realFontSize_y = me.realCellSize.y;
60 me.realFontSize_x = me.realCellSize.x;
61 me.realFontSize_y = me.realCellSize.x * absSize.x / absSize.y;
64 if(me.realFontSize.x > maxFontWidth || me.realFontSize.y > maxFontHeight)
65 me.realFontSize =
eX * maxFontWidth +
eY * maxFontHeight;
67 me.charOffset =
eX * me.realCellSize.x / 2 +
eY * ((me.realCellSize.y - me.realFontSize.y) / 2);
74 return me.inputBox.keyDown(me.inputBox, key, ascii, shift);
82 me.inputBox.enterText(me.inputBox, character);
83 if(me.inputBox.applyButton)
84 me.inputBox.applyButton.disabled =
false;
102 me.inputBox.saveCvars(me.inputBox);
string charmap_cellToChar(entity me, vector cell)
void XonoticCharmap_cellDraw(entity me, vector cell, vector cellPos)
float XonoticCharmap_keyDown(entity me, float key, float ascii, float shift)
entity makeXonoticCharmap(entity controlledInputBox)
void XonoticCharmap_cellSelect(entity me, vector cell)
void XonoticCharmap_resizeNotify(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
vector(float skel, float bonenum) _skel_get_boneabs_hidden
void XonoticCharmap_configureXonoticCharmap(entity me, entity controlledInputBox)
bool XonoticCharmap_cellIsValid(entity me, vector cell)
void XonoticCharmap_focusLeave(entity me)