Xonotic
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Go to the source code of this file.
Classes | |
class | Vehicle |
Variables | |
entity | tur_head |
This ent is a player slot on a multi-person vehicle. More... | |
entity | vehicledef |
const int | VHF_DEATHEJECT = BIT(6) |
Vehicles energy regenerates. More... | |
const int | VHF_DMGHEADROLL = BIT(12) |
Add random angles each frame if health < 50%. More... | |
const int | VHF_DMGROLL = BIT(11) |
Add random velocity each frame if health < 50%. More... | |
const int | VHF_DMGSHAKE = BIT(10) |
Vehicle is airborn. More... | |
const int | VHF_ENERGYREGEN = BIT(5) |
Vehicles health regenerates. More... | |
const int | VHF_HASSHIELD = BIT(2) |
Indicates vehicle. More... | |
const int | VHF_HEALTHREGEN = BIT(4) |
Vehicles shield regenerates. More... | |
const int | VHF_ISVEHICLE = BIT(1) |
const int | VHF_MOVE_FLY = BIT(9) |
Vehicle hover close to gound. More... | |
const int | VHF_MOVE_GROUND = BIT(7) |
Vehicle ejects pilot upon fatal damage. More... | |
const int | VHF_MOVE_HOVER = BIT(8) |
Vehicle moves on gound. More... | |
const int | VHF_MULTISLOT = BIT(13) |
Add random head angles each frame if health < 50%. More... | |
const int | VHF_PLAYERSLOT = BIT(14) |
Vehicle has multiple player slots. More... | |
const int | VHF_SHIELDREGEN = BIT(3) |
Vehicle has shileding. More... | |
entity tur_head |
This ent is a player slot on a multi-person vehicle.
Definition at line 79 of file vehicle.qh.
entity vehicledef |
Definition at line 80 of file vehicle.qh.
Referenced by vehicle_initialize(), vehicles_damage(), vehicles_reset_colors(), vehicles_spawn(), vehicles_think(), and vehicles_touch().
Vehicles energy regenerates.
Definition at line 68 of file vehicle.qh.
Referenced by vehicles_damage().
Add random angles each frame if health < 50%.
Definition at line 74 of file vehicle.qh.
Referenced by vehicles_painframe().
Add random velocity each frame if health < 50%.
Definition at line 73 of file vehicle.qh.
Referenced by vehicles_painframe().
Vehicles health regenerates.
Definition at line 67 of file vehicle.qh.
Vehicles shield regenerates.
Definition at line 66 of file vehicle.qh.
Definition at line 63 of file vehicle.qh.
Referenced by vehicle_initialize().
Vehicle hover close to gound.
Definition at line 71 of file vehicle.qh.
Vehicle ejects pilot upon fatal damage.
Definition at line 69 of file vehicle.qh.
Vehicle moves on gound.
Definition at line 70 of file vehicle.qh.
Add random head angles each frame if health < 50%.
Definition at line 75 of file vehicle.qh.
Referenced by PlayerPreThink(), PlayerUseKey(), vehicle_addplayerslot(), and vehicles_enter().
Vehicle has multiple player slots.
Definition at line 76 of file vehicle.qh.
Referenced by antilag_record(), antilag_restore(), antilag_takeback(), vehicle_addplayerslot(), and vehicles_exit().
Vehicle has shileding.
Definition at line 65 of file vehicle.qh.
Referenced by vehicles_enter(), and vehicles_exit().