Xonotic
antilag.qc
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1 #include "antilag.qh"
2 
4 #include <common/state.qh>
5 #include <common/stats.qh>
6 #include <common/vehicles/all.qh>
7 #include <common/weapons/_all.qh>
8 #include <lib/warpzone/common.qh>
9 #include <server/antilag.qh>
10 #include <server/weapons/common.qh>
11 
12 const int ANTILAG_MAX_ORIGINS = 64;
18 
20 
21 void antilag_record(entity e, entity store, float t)
22 {
23  if (e.vehicle) {
24  if (e.vehicle.vehicle_flags == VHF_PLAYERSLOT) return;
25  antilag_record(e.vehicle, e.vehicle, t);
26  }
27 
28  if (time < store.antilag_times[store.antilag_index]) return;
29  store.antilag_index += 1;
30  if (store.antilag_index >= ANTILAG_MAX_ORIGINS)
31  store.antilag_index = 0;
32  store.antilag_times[store.antilag_index] = t;
33  store.antilag_origins[store.antilag_index] = e.origin;
34 
35  if (store.antilag_debug)
36  te_spark(antilag_takebackorigin(e, store, t - store.antilag_debug), '0 0 0', 32);
37 }
38 
39 // finds the index BEFORE t
40 float antilag_find(entity e, entity store, float t)
41 {
42  for(int i = store.antilag_index; i > 0; --i)
43  if(store.antilag_times[i] >= t)
44  if(store.antilag_times[i - 1] < t)
45  return i - 1;
46 
47  if(store.antilag_times[0] >= t)
48  if(store.antilag_times[ANTILAG_MAX_ORIGINS - 1] < t)
49  return ANTILAG_MAX_ORIGINS - 1;
50 
51  for(int i = ANTILAG_MAX_ORIGINS - 1; i > store.antilag_index + 1; --i)
52  if(store.antilag_times[i] >= t)
53  if(store.antilag_times[i - 1] < t)
54  return i - 1;
55 
56  // if we get here, t is sandwiched nowhere, so let's assume it's in the present
57  return -1;
58 }
59 
61 {
62  int i0 = antilag_find(e, store, t);
63  if (i0 < 0)
64  {
65  // IN THE PRESENT
66  if(store.antilag_takenback)
67  return store.antilag_saved_origin;
68  else
69  return e.origin;
70  }
71  int i1 = i0 + 1;
72  if (i1 >= ANTILAG_MAX_ORIGINS)
73  i1 = 0;
74 
75  return lerpv(store.antilag_times[i0], store.antilag_origins[i0], store.antilag_times[i1], store.antilag_origins[i1], t);
76 }
77 
78 vector antilag_takebackavgvelocity(entity e, entity store, float t0, float t1)
79 {
80  if (t0 >= t1) return '0 0 0';
81  vector o0 = antilag_takebackorigin(e, store, t0);
82  vector o1 = antilag_takebackorigin(e, store, t1);
83  return (o1 - o0) * (1 / (t1 - t0));
84 }
85 
86 void antilag_takeback(entity e, entity store, float t)
87 {
88  if (e.vehicle) {
89  if (e.vehicle.vehicle_flags == VHF_PLAYERSLOT) return;
90  antilag_takeback(e.vehicle, e.vehicle, t);
91  }
92 
93  if (!store.antilag_takenback)
94  store.antilag_saved_origin = e.origin;
95 
96  vector org = antilag_takebackorigin(e, store, t);
97  setorigin(e, org);
98  store.antilag_takenback = true;
99 }
100 
102 {
103  if (e.vehicle) {
104  if (e.vehicle.vehicle_flags == VHF_PLAYERSLOT) return;
105  antilag_restore(e.vehicle, e.vehicle);
106  }
107 
108  if (!store.antilag_takenback) return;
109 
110  setorigin(e, store.antilag_saved_origin);
111  store.antilag_takenback = false;
112 }
113 
115 {
116  antilag_restore(e, store);
117  for (int i = 0; i < ANTILAG_MAX_ORIGINS; ++i) {
118  store.antilag_times[i] = -2342;
119  store.antilag_origins[i] = e.origin;
120  }
121  store.antilag_index = ANTILAG_MAX_ORIGINS - 1; // next one is 0
122 }
123 
124 // TODO: use a single intrusive list across all antilagged entities
125 void antilag_takeback_all(entity ignore, float lag)
126 {
127  FOREACH_CLIENT(IS_PLAYER(it) && it != ignore, antilag_takeback(it, CS(it), time - lag));
128  IL_EACH(g_monsters, it != ignore,
129  {
130  antilag_takeback(it, it, time - lag);
131  });
132  IL_EACH(g_projectiles, it != ignore && it.classname == "nade",
133  {
134  antilag_takeback(it, it, time - lag);
135  });
136 }
137 
139 {
140  FOREACH_CLIENT(IS_PLAYER(it) && it != ignore, antilag_restore(it, CS(it)));
141  IL_EACH(g_monsters, it != ignore,
142  {
143  antilag_restore(it, it);
144  });
145  IL_EACH(g_projectiles, it != ignore && it.classname == "nade",
146  {
147  antilag_restore(it, it);
148  });
149 }
150 
152 {
153  float lag = ((IS_REAL_CLIENT(e)) ? ANTILAG_LATENCY(e) : 0);
154  bool noantilag = ((IS_CLIENT(e)) ? CS_CVAR(e).cvar_cl_noantilag : false);
155  if(autocvar_g_antilag == 0 || noantilag || lag < 0.001)
156  lag = 0;
157 
158  return lag;
159 }
160 
161 /*
162 ==================
163 traceline_antilag
164 
165 A version of traceline that must be used by SOLID_SLIDEBOX things that want to hit SOLID_CORPSE things with a trace attack
166 Additionally it moves players back into the past before the trace and restores them afterward.
167 ==================
168 */
169 void tracebox_antilag_force_wz (entity source, vector v1, vector mi, vector ma, vector v2, float nomonst, entity forent, float lag, float wz)
170 {
171  // check whether antilagged traces are enabled
172  if (lag < 0.001)
173  lag = 0;
174  if (!IS_REAL_CLIENT(forent))
175  lag = 0; // only antilag for clients
176 
177  // change shooter to SOLID_BBOX so the shot can hit corpses
178  int oldsolid = source.dphitcontentsmask;
179  if(source)
180  source.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE;
181 
182  if (lag)
183  antilag_takeback_all(forent, lag);
184 
185  // do the trace
186  if(wz)
187  WarpZone_TraceBox (v1, mi, ma, v2, nomonst, forent);
188  else
189  tracebox (v1, mi, ma, v2, nomonst, forent);
190 
191  // restore players to current positions
192  if (lag)
193  antilag_restore_all(forent);
194 
195  // restore shooter solid type
196  if(source)
197  source.dphitcontentsmask = oldsolid;
198 }
199 void traceline_antilag_force (entity source, vector v1, vector v2, float nomonst, entity forent, float lag)
200 {
201  tracebox_antilag_force_wz(source, v1, '0 0 0', '0 0 0', v2, nomonst, forent, lag, false);
202 }
203 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag)
204 {
205  bool noantilag = ((IS_CLIENT(source)) ? CS_CVAR(source).cvar_cl_noantilag : false);
206  if (autocvar_g_antilag != 2 || noantilag)
207  lag = 0;
208  traceline_antilag_force(source, v1, v2, nomonst, forent, lag);
209 }
210 void tracebox_antilag (entity source, vector v1, vector mi, vector ma, vector v2, float nomonst, entity forent, float lag)
211 {
212  bool noantilag = ((IS_CLIENT(source)) ? CS_CVAR(source).cvar_cl_noantilag : false);
213  if (autocvar_g_antilag != 2 || noantilag)
214  lag = 0;
215  tracebox_antilag_force_wz(source, v1, mi, ma, v2, nomonst, forent, lag, false);
216 }
217 void WarpZone_traceline_antilag_force (entity source, vector v1, vector v2, float nomonst, entity forent, float lag)
218 {
219  tracebox_antilag_force_wz(source, v1, '0 0 0', '0 0 0', v2, nomonst, forent, lag, true);
220 }
221 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag)
222 {
223  bool noantilag = ((IS_CLIENT(source)) ? CS_CVAR(source).cvar_cl_noantilag : false);
224  if (autocvar_g_antilag != 2 || noantilag)
225  lag = 0;
226  WarpZone_traceline_antilag_force(source, v1, v2, nomonst, forent, lag);
227 }
228 void WarpZone_tracebox_antilag (entity source, vector v1, vector mi, vector ma, vector v2, float nomonst, entity forent, float lag)
229 {
230  bool noantilag = ((IS_CLIENT(source)) ? CS_CVAR(source).cvar_cl_noantilag : false);
231  if (autocvar_g_antilag != 2 || noantilag)
232  lag = 0;
233  tracebox_antilag_force_wz(source, v1, mi, ma, v2, nomonst, forent, lag, true);
234 }
#define IL_EACH(this, cond, body)
float antilag_debug
Definition: antilag.qc:19
vector antilag_origins[ANTILAG_MAX_ORIGINS]
Definition: antilag.qc:13
int antilag_index
Definition: antilag.qc:15
const int VHF_PLAYERSLOT
Vehicle has multiple player slots.
Definition: vehicle.qh:76
ERASEABLE vector lerpv(float t0, vector v0, float t1, vector v1, float t)
Definition: math.qh:108
#define IS_CLIENT(v)
Definition: utils.qh:13
void tracebox_antilag(entity source, vector v1, vector mi, vector ma, vector v2, float nomonst, entity forent, float lag)
Definition: antilag.qc:210
void WarpZone_TraceBox(vector org, vector mi, vector ma, vector end, float nomonsters, entity forent)
Definition: common.qc:333
vector antilag_saved_origin
Definition: antilag.qc:16
float antilag_getlag(entity e)
Definition: antilag.qc:151
entity() spawn
ClientState CS(Client this)
Definition: state.qh:47
#define FOREACH_CLIENT(cond, body)
Definition: utils.qh:49
void WarpZone_traceline_antilag_force(entity source, vector v1, vector v2, float nomonst, entity forent, float lag)
Definition: antilag.qc:217
float antilag_times[ANTILAG_MAX_ORIGINS]
Definition: antilag.qc:14
#define CS_CVAR(this)
Definition: state.qh:51
void tracebox_antilag_force_wz(entity source, vector v1, vector mi, vector ma, vector v2, float nomonst, entity forent, float lag, float wz)
Definition: antilag.qc:169
float antilag_find(entity e, entity store, float t)
Definition: antilag.qc:40
void antilag_clear(entity e, entity store)
Definition: antilag.qc:114
#define IS_REAL_CLIENT(v)
Definition: utils.qh:17
void WarpZone_traceline_antilag(entity source, vector v1, vector v2, float nomonst, entity forent, float lag)
Definition: antilag.qc:221
void antilag_restore_all(entity ignore)
Definition: antilag.qc:138
void antilag_takeback(entity e, entity store, float t)
Definition: antilag.qc:86
float antilag_takenback
Definition: antilag.qc:17
void antilag_restore(entity e, entity store)
Definition: antilag.qc:101
void traceline_antilag_force(entity source, vector v1, vector v2, float nomonst, entity forent, float lag)
Definition: antilag.qc:199
float DPCONTENTS_SOLID
int autocvar_g_antilag
Definition: antilag.qh:3
vector(float skel, float bonenum) _skel_get_boneabs_hidden
void antilag_record(entity e, entity store, float t)
Definition: antilag.qc:21
IntrusiveList g_projectiles
Definition: common.qh:46
float DPCONTENTS_BODY
setorigin(ent, v)
#define ANTILAG_LATENCY(e)
Definition: antilag.qh:19
void WarpZone_tracebox_antilag(entity source, vector v1, vector mi, vector ma, vector v2, float nomonst, entity forent, float lag)
Definition: antilag.qc:228
vector antilag_takebackavgvelocity(entity e, entity store, float t0, float t1)
Definition: antilag.qc:78
IntrusiveList g_monsters
Definition: sv_monsters.qh:144
float time
Definition: csprogsdefs.qc:16
void antilag_takeback_all(entity ignore, float lag)
Definition: antilag.qc:125
void traceline_antilag(entity source, vector v1, vector v2, float nomonst, entity forent, float lag)
Definition: antilag.qc:203
#define IS_PLAYER(v)
Definition: utils.qh:9
const int ANTILAG_MAX_ORIGINS
Definition: antilag.qc:12
float DPCONTENTS_CORPSE
vector antilag_takebackorigin(entity e, entity store, float t)
Definition: antilag.qc:60