100 vector where = node.origin;
146 point = where + f + r;
153 point = where + f - r;
161 point = where - f + r;
168 point = where - f - r;
float pathlib_expandnode_star(entity node, vector start, vector goal)
float tile_check_plus2(entity this, vector where)
const float pathlib_node_edgeflag_backright
const float pathlib_node_edgeflag_forwardleft
float pathlib_expandnode_box(entity node, vector start, vector goal)
const vector PLIB_FORWARD
const float pathlib_node_edgeflag_left
var bool pathlib_makenode(entity parent, vector start, vector to, vector goal, float cost)
const float pathlib_node_edgeflag_back
vector(float skel, float bonenum) _skel_get_boneabs_hidden
const float pathlib_node_edgeflag_backleft
const float pathlib_node_edgeflag_none
float pathlib_movecost_diag
const float pathlib_node_edgeflag_forward
const float pathlib_node_edgeflag_right
const float pathlib_node_edgeflag_forwardright
const float pathlib_node_edgeflag_unknown