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◆ REGISTER_ITEM()
Definition at line 28 of file invisibility.qh.
References IT_INVISIBILITY, ITEM_FLAG_MUTATORBLOCKED, ITEM_FLAG_NORMAL, m_itemid, m_name, netname, and spawnflags.
29 this.m_canonical_spawnfunc =
"item_invisibility";
31 if(autocvar_g_powerups_invisibility)
36 this.m_iteminit = powerup_invisibility_init;
40 this.m_model = MDL_BUFF;
42 this.m_sound = SND_Invisibility;
44 this.m_respawnsound = SND_STRENGTH_RESPAWN;
47 this.
m_name = _(
"Invisibility");
48 this.m_icon =
"buff_invisible";
49 this.m_color =
'0.5 0.5 1';
50 this.m_waypoint = _(
"Invisibility");
51 this.m_waypointblink = 2;
Item is usable during normal gameplay.
◆ REGISTER_STATUSEFFECT()