Xonotic
clientkill.qh
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1 #pragma once
2 
5 
6 // set when showing a kill countdown
7 .entity killindicator;
9 
11 void ClientKill_Now(entity this);
12 void KillIndicator_Think(entity this);
13 void ClientKill_TeamChange(entity this, float targetteam); // 0 = don't change, -1 = auto, -2 = spec
14 void ClientKill_Silent(entity this, float _delay);
15 void ClientKill(entity this);
void ClientKill_Now_TeamChange(entity this)
Definition: clientkill.qc:18
entity() spawn
void ClientKill_TeamChange(entity this, float targetteam)
Definition: clientkill.qc:98
int killindicator_teamchange
Definition: clientkill.qh:8
float autocvar_g_balance_kill_delay
Definition: clientkill.qh:3
void ClientKill(entity this)
Definition: clientkill.qc:208
void ClientKill_Silent(entity this, float _delay)
Definition: clientkill.qc:196
void KillIndicator_Think(entity this)
Definition: clientkill.qc:65
entity killindicator
Definition: clientkill.qh:7
void ClientKill_Now(entity this)
Definition: clientkill.qc:38
float autocvar_g_balance_kill_antispam
Definition: clientkill.qh:4