void ClientKill_Now_TeamChange(entity this)
void ClientKill_TeamChange(entity this, float targetteam)
int killindicator_teamchange
float autocvar_g_balance_kill_delay
void ClientKill(entity this)
void ClientKill_Silent(entity this, float _delay)
void KillIndicator_Think(entity this)
void ClientKill_Now(entity this)
float autocvar_g_balance_kill_antispam