Xonotic
dialog_settings_effects.qc
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2 
3 #include "slider_picmip.qh"
4 #include "slider_sbfadetime.qh"
5 #include "weaponslist.qh"
6 #include "keybinder.qh"
7 #include "commandbutton.qh"
8 #include "textlabel.qh"
9 #include "checkbox.qh"
10 #include "textslider.qh"
11 #include "slider.qh"
12 #include "radiobutton.qh"
14 
16 {
17  entity me;
19  me.configureDialog(me);
20  return me;
21 }
22 
24 {
25  if(cvar("r_shadow_realtime_dlight"))
26  if(cvar("r_shadow_realtime_dlight_shadows"))
27  return true;
28  if(cvar("r_shadow_realtime_world"))
29  if(cvar("r_shadow_realtime_world_shadows"))
30  return true;
31  return false;
32 }
33 
35 {
36  entity e, s;
37  entity effectsApplyButton = makeXonoticCommandButton(_("Apply immediately"), '0 0 0', "vid_restart", COMMANDBUTTON_APPLY);
38  effectsApplyButton.disableOnClick = true;
39  float n;
40  me.TR(me);
41  me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Quality preset:")));
42  n = 5 + 2 * boolean(cvar("developer") > 0);
43  if(cvar("developer") > 0)
44  {
45  me.TD(me, 1, 5 / n, e = makeXonoticCommandButton(ZCTX(_("PRE^OMG!")), '1 0 1', "exec effects-omg.cfg", 0));
46  e.applyButton = effectsApplyButton;
47  }
48  me.TD(me, 1, 5 / n, e = makeXonoticCommandButton(ZCTX(_("PRE^Low")), '0 0 0', "exec effects-low.cfg", 0));
49  e.applyButton = effectsApplyButton;
50  me.TD(me, 1, 5 / n, e = makeXonoticCommandButton(ZCTX(_("PRE^Medium")), '0 0 0', "exec effects-med.cfg", 0));
51  e.applyButton = effectsApplyButton;
52  me.TD(me, 1, 5 / n, e = makeXonoticCommandButton(ZCTX(_("PRE^Normal")), '0 0 0', "exec effects-normal.cfg", 0));
53  e.applyButton = effectsApplyButton;
54  me.TD(me, 1, 5 / n, e = makeXonoticCommandButton(ZCTX(_("PRE^High")), '0 0 0', "exec effects-high.cfg", 0));
55  e.applyButton = effectsApplyButton;
56  me.TD(me, 1, 5 / n, e = makeXonoticCommandButton(ZCTX(_("PRE^Ultra")), '0 0 0', "exec effects-ultra.cfg", 0));
57  e.applyButton = effectsApplyButton;
58  if(cvar("developer") > 0)
59  {
60  me.TD(me, 1, 5 / n, e = makeXonoticCommandButton(ZCTX(_("PRE^Ultimate")), '0.5 0 0', "exec effects-ultimate.cfg", 0));
61  e.applyButton = effectsApplyButton;
62  }
63 
64  me.gotoRC(me, 1.25, 0);
65  me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Geometry detail:")));
66  me.TD(me, 1, 2, e = makeXonoticTextSlider_T("r_subdivisions_tolerance",
67  _("Change the smoothness of the curves on the map")));
68  e.addValue(e, ZCTX(_("DET^Lowest")), "16");
69  e.addValue(e, ZCTX(_("DET^Low")), "8");
70  e.addValue(e, ZCTX(_("DET^Normal")), "4");
71  e.addValue(e, ZCTX(_("DET^Good")), "3");
72  e.addValue(e, ZCTX(_("DET^Best")), "2");
73  e.addValue(e, ZCTX(_("DET^Insane")), "1");
74  e.configureXonoticTextSliderValues(e);
75  e.applyButton = effectsApplyButton;
76  me.TR(me);
77  me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Player detail:")));
78  me.TD(me, 1, 2, e = makeXonoticTextSlider("cl_playerdetailreduction"));
79  e.addValue(e, ZCTX(_("PDET^Low")), "4");
80  e.addValue(e, ZCTX(_("PDET^Medium")), "3");
81  e.addValue(e, ZCTX(_("PDET^Normal")), "2");
82  e.addValue(e, ZCTX(_("PDET^Good")), "1");
83  e.addValue(e, ZCTX(_("PDET^Best")), "0");
84  e.configureXonoticTextSliderValues(e);
85  e.applyButton = effectsApplyButton;
86  me.TR(me);
87  me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Texture resolution:")));
88  setDependent(e, "r_showsurfaces", 0, 0);
89  me.TD(me, 1, 2, e = makeXonoticPicmipSlider());
90  if(cvar("developer") > 0)
91  e.addValue(e, ZCTX(_("RES^Leet")), "1337");
92  e.addValue(e, ZCTX(_("RES^Lowest")), "3");
93  e.addValue(e, ZCTX(_("RES^Very low")), "2");
94  e.addValue(e, ZCTX(_("RES^Low")), "1");
95  e.addValue(e, ZCTX(_("RES^Normal")), "0");
96  e.addValue(e, ZCTX(_("RES^Good")), "-1");
97  e.addValue(e, ZCTX(_("RES^Best")), "-2");
98  e.configureXonoticTextSliderValues(e);
99  setDependent(e, "r_showsurfaces", 0, 0);
100  e.applyButton = effectsApplyButton;
101  me.TR(me);
102  me.TDempty(me, 0.2);
103  {
104  // detect texture compression method
105  float f;
106  f = updateCompression();
107  switch(f)
108  {
109  case 0:
110  me.TD(me, 1, 2.8, e = makeXonoticCheckBox(1, "r_texture_dds_load", _("Avoid lossy texture compression")));
111  e.disabled = 1; // just show the checkbox anyway, but with no ability to control it
112  e.applyButton = effectsApplyButton;
113  break;
114  case 1:
115  me.TD(me, 1, 2.8, e = makeXonoticCheckBox(1, "r_texture_dds_load", _("Avoid lossy texture compression")));
116  setDependent(e, "r_showsurfaces", 0, 0);
117  e.applyButton = effectsApplyButton;
118  break;
119  case 2:
120  me.TD(me, 1, 2.8, e = makeXonoticCheckBox(1, "r_texture_dds_load", _("Avoid lossy texture compression")));
121  setDependent(e, "r_showsurfaces", 0, 0);
122  makeMulti(e, "gl_texturecompression");
123  e.applyButton = effectsApplyButton;
124  break;
125  }
126  }
127  me.TR(me);
128  me.TDempty(me, 0.2);
129  me.TD(me, 1, 1, e = makeXonoticCheckBoxEx_T(1, 0, "r_sky", _("Show sky"), _("Disable sky for performance and visibility")));
130  if(cvar("developer") > 0)
131  {
132  me.TD(me, 1, 1, e = makeXonoticCheckBoxEx_T(3, 0, "r_showsurfaces", _("Show surfaces"),
133  _("Disable textures completely for very slow hardware. This gives a huge performance boost, but looks very ugly.")));
134  }
135  me.TR(me);
136  me.TD(me, 1, 1, e = makeXonoticCheckBox_T(1, "mod_q3bsp_nolightmaps", _("Use lightmaps"),
137  _("Use high resolution lightmaps, which will look pretty but use up some extra video memory")));
138  e.applyButton = effectsApplyButton;
139  me.TD(me, 1, 1, e = makeXonoticCheckBox_T(0, "r_glsl_deluxemapping", _("Deluxe mapping"),
140  _("Use per-pixel lighting effects")));
141  setDependentAND(e, "vid_gl20", 1, 1, "mod_q3bsp_nolightmaps", 0, 0);
142  me.TD(me, 1, 1, e = makeXonoticCheckBox_T(0, "r_shadow_gloss", _("Gloss"),
143  _("Enable the use of glossmaps on textures supporting it")));
144  setDependentAND3(e, "vid_gl20", 1, 1, "mod_q3bsp_nolightmaps", 0, 0, "r_glsl_deluxemapping", 1, 1);
145  me.TR(me);
146  me.TD(me, 1, 1, e = makeXonoticCheckBox_T(0, "r_glsl_offsetmapping", _("Offset mapping"),
147  _("Offset mapping effect that will make textures with bumpmaps appear like they \"pop out\" of the flat 2D surface")));
148  setDependent(e, "vid_gl20", 1, 1);
149  me.TD(me, 1, 1, e = makeXonoticCheckBox_T(0, "r_glsl_offsetmapping_reliefmapping", _("Relief mapping"),
150  _("Higher quality offset mapping, which also has a huge impact on performance")));
151  setDependentAND(e, "vid_gl20", 1, 1, "r_glsl_offsetmapping", 1, 1);
152  me.TR(me);
153  me.TD(me, 1, 1, e = makeXonoticCheckBox_T(0, "r_water", _("Reflections:"),
154  _("Reflection and refraction quality, has a huge impact on performance on maps with reflecting surfaces")));
155  setDependent(e, "vid_gl20", 1, 1);
156  me.TD(me, 1, 2, e = makeXonoticTextSlider_T("r_water_resolutionmultiplier",
157  _("Resolution of reflections/refractions")));
158  e.addValue(e, _("Blurred"), "0.25");
159  e.addValue(e, ZCTX(_("REFL^Good")), "0.5");
160  e.addValue(e, _("Sharp"), "1");
161  e.configureXonoticTextSliderValues(e);
162  setDependentAND(e, "vid_gl20", 1, 1, "r_water", 1, 1);
163  me.TR(me);
164  me.TD(me, 1, 1, e = makeXonoticCheckBox_T(0, "cl_decals", _("Decals"),
165  _("Enable decals (bullet holes and blood)")));
166  me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "cl_decals_models", _("Decals on models")));
167  setDependent(e, "cl_decals", 1, 1);
168  me.TR(me);
169  me.TDempty(me, 0.2);
170  me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Distance:")));
171  setDependent(e, "cl_decals", 1, 1);
172  me.TD(me, 1, 2, e = makeXonoticSlider_T(200, 500, 20, "r_drawdecals_drawdistance",
173  _("Decals further away than this will not be drawn")));
174  setDependent(e, "cl_decals", 1, 1);
175  me.TR(me);
176  me.TDempty(me, 0.2);
177  me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Time:")));
178  setDependent(e, "cl_decals", 1, 1);
179  me.TD(me, 1, 2, e = makeXonoticSlider_T(1, 20, 1, "cl_decals_fadetime",
180  _("Time in seconds before decals fade away")));
181  setDependent(e, "cl_decals", 1, 1);
182  me.TR(me);
183  me.TDempty(me, 0.2);
184  me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Damage effects:")));
185  me.TD(me, 1, 2, e = makeXonoticTextSlider("cl_damageeffect"));
186  e.addValue(e, ZCTX(_("DMGFX^Disabled")), "0");
187  e.addValue(e, _("Skeletal"), "1");
188  e.addValue(e, ZCTX(_("DMGFX^All")), "2");
189  e.configureXonoticTextSliderValues(e);
190 
191  me.gotoRC(me, 1.25, 3.2); me.setFirstColumn(me, me.currentColumn);
192  me.TD(me, 1, 3, e = makeXonoticRadioButton_T(1, "r_coronas", "0", _("No dynamic lighting"),
193  _("Enable corona flares around certain lights")));
194  me.TR(me);
195  me.TD(me, 1, 3, e = makeXonoticRadioButton_T(1, "gl_flashblend", string_null, _("Fake corona lighting"),
196  _("Enable faster but uglier dynamic lights by rendering bright coronas instead of real dynamic lights")));
197  makeMulti(e, "r_coronas");
198  me.TR(me);
199  me.TD(me, 1, 2, e = makeXonoticRadioButton_T(1, "r_shadow_realtime_dlight", string_null, _("Realtime dynamic lighting"),
200  _("Enable rendering of dynamic lights such as explosions and rocket lights")));
201  makeMulti(e, "r_coronas");
202  me.TD(me, 1, 1, e = makeXonoticCheckBox_T(0, "r_shadow_realtime_dlight_shadows", _("Shadows"),
203  _("Enable rendering of shadows from dynamic lights")));
204  setDependent(e, "r_shadow_realtime_dlight", 1, 1);
205  me.TR(me);
206  me.TD(me, 1, 2, e = makeXonoticCheckBox_T(0, "r_shadow_realtime_world", _("Realtime world lighting"),
207  _("Enable rendering of full realtime world lighting on maps that support it. Note that this might have a big impact on performance.")));
208  me.TD(me, 1, 1, e = makeXonoticCheckBox_T(0, "r_shadow_realtime_world_shadows", _("Shadows"),
209  _("Enable rendering of shadows from realtime world lights")));
210  setDependent(e, "r_shadow_realtime_world", 1, 1);
211  me.TR(me);
212  me.TDempty(me, 0.2);
213  me.TD(me, 1, 1.8, e = makeXonoticCheckBox_T(0, "r_shadow_usenormalmap", _("Use normal maps"),
214  _("Enable use of directional shading on textures")));
215  setDependentOR(e, "r_shadow_realtime_dlight", 1, 1, "r_shadow_realtime_world", 1, 1);
216  me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "r_shadow_shadowmapping", _("Soft shadows")));
218  me.TR(me);
219  me.TDempty(me, 0.2);
220  me.TD(me, 1, 2.8, e = makeXonoticCheckBox_T(0, "r_coronas_occlusionquery", _("Fade corona according to visibility"),
221  _("Fade coronas according to visibility")));
222  setDependent(e, "r_coronas", 1, 1);
223  me.TR(me);
224  me.TR(me);
225  me.TD(me, 1, 1, e = makeXonoticCheckBox_T(0, "r_bloom", _("Bloom"),
226  _("Enable bloom effect, which brightens the neighboring pixels of very bright pixels. Has a big impact on performance.")));
227  me.TD(me, 1, 2, e = makeXonoticCheckBoxEx_T(0.5, 0, "hud_postprocessing_maxbluralpha", _("Extra postprocessing effects"),
228  _("Enables special postprocessing effects for when damaged or under water or using a powerup")));
229  makeMulti(e, "hud_powerup");
230  setDependent(e, "vid_gl20", 1, 1);
231  me.TR(me);
232  s = makeXonoticSlider_T(0.1, 1, 0.1, "r_motionblur",
233  _("Motion blur strength - 0.4 recommended"));
234  me.TD(me, 1, 1, e = makeXonoticSliderCheckBox(0, 1, s, _("Motion blur:")));
235  if(s.value != e.savedValue)
236  e.savedValue = 0.4; // default
237  me.TD(me, 1, 2, s);
238  me.TR(me);
239  me.TR(me);
240  me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "cl_particles", _("Particles")));
241  me.TD(me, 1, 2, e = makeXonoticCheckBox_T(0, "cl_spawn_point_particles", _("Spawnpoint effects"),
242  _("Particles effects at all spawn points and whenever a player spawns")));
243  makeMulti(e, "cl_spawn_event_particles");
244  setDependent(e, "cl_particles", 1, 1);
245  me.TR(me);
246  me.TDempty(me, 0.2);
247  me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Quality:")));
248  setDependent(e, "cl_particles", 1, 1);
249  me.TD(me, 1, 2, e = makeXonoticSlider_T(0, 3.0, 0.25, "cl_particles_quality",
250  _("Multiplier for amount of particles. Less means less particles, which in turn gives for better performance")));
251  setDependent(e, "cl_particles", 1, 1);
252  me.TR(me);
253  me.TDempty(me, 0.2);
254  me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Distance:")));
255  setDependent(e, "cl_particles", 1, 1);
256  me.TD(me, 1, 2, e = makeXonoticSlider_T(200, 3000, 200, "r_drawparticles_drawdistance",
257  _("Particles further away than this will not be drawn")));
258  setDependent(e, "cl_particles", 1, 1);
259 
260  me.gotoRC(me, me.rows - 1, 0);
261  me.TD(me, 1, me.columns, effectsApplyButton);
262 }
string string_null
Definition: nil.qh:9
#define NEW(cname,...)
Definition: oo.qh:105
entity() spawn
entity makeXonoticTextLabel(float theAlign, string theText)
Definition: textlabel.qc:3
entity makeXonoticRadioButton_T(float theGroup, string theCvar, string theValue, string theText, string theTooltip)
Definition: radiobutton.qc:3
entity makeXonoticTextSlider_T(string theCvar, string theTooltip)
Definition: textslider.qc:3
entity makeXonoticPicmipSlider()
Definition: slider_picmip.qc:3
float someShadowCvarIsEnabled(entity box)
#define ZCTX(s)
Definition: i18n.qh:68
entity makeXonoticCheckBoxEx_T(float theYesValue, float theNoValue, string theCvar, string theText, string theTooltip)
Definition: checkbox.qc:33
entity makeXonoticSlider_T(float theValueMin, float theValueMax, float theValueStep, string theCvar, string theTooltip)
Definition: slider.qc:3
entity makeXonoticCheckBox_T(float isInverted, string theCvar, string theText, string theTooltip)
Definition: checkbox.qc:3
entity makeXonoticSliderCheckBox(float theOffValue, float isInverted, entity theControlledSlider, string theText)
entity makeXonoticCommandButton(string theText, vector theColor, string theCommand, int theFlags)
entity makeXonoticTextSlider(string theCvar)
Definition: textslider.qc:10
entity makeXonoticCheckBox(float isInverted, string theCvar, string theText)
Definition: checkbox.qc:28
#define COMMANDBUTTON_APPLY
entity makeXonoticEffectsSettingsTab()
#define boolean(value)
Definition: bool.qh:9
void XonoticEffectsSettingsTab_fill(entity me)