38 effectsApplyButton.disableOnClick =
true;
43 if(
cvar(
"developer") > 0)
46 e.applyButton = effectsApplyButton;
49 e.applyButton = effectsApplyButton;
51 e.applyButton = effectsApplyButton;
53 e.applyButton = effectsApplyButton;
55 e.applyButton = effectsApplyButton;
57 e.applyButton = effectsApplyButton;
58 if(
cvar(
"developer") > 0)
61 e.applyButton = effectsApplyButton;
64 me.gotoRC(me, 1.25, 0);
67 _(
"Change the smoothness of the curves on the map")));
68 e.addValue(e,
ZCTX(_(
"DET^Lowest")),
"16");
69 e.addValue(e,
ZCTX(_(
"DET^Low")),
"8");
70 e.addValue(e,
ZCTX(_(
"DET^Normal")),
"4");
71 e.addValue(e,
ZCTX(_(
"DET^Good")),
"3");
72 e.addValue(e,
ZCTX(_(
"DET^Best")),
"2");
73 e.addValue(e,
ZCTX(_(
"DET^Insane")),
"1");
74 e.configureXonoticTextSliderValues(e);
75 e.applyButton = effectsApplyButton;
79 e.addValue(e,
ZCTX(_(
"PDET^Low")),
"4");
80 e.addValue(e,
ZCTX(_(
"PDET^Medium")),
"3");
81 e.addValue(e,
ZCTX(_(
"PDET^Normal")),
"2");
82 e.addValue(e,
ZCTX(_(
"PDET^Good")),
"1");
83 e.addValue(e,
ZCTX(_(
"PDET^Best")),
"0");
84 e.configureXonoticTextSliderValues(e);
85 e.applyButton = effectsApplyButton;
90 if(
cvar(
"developer") > 0)
91 e.addValue(e,
ZCTX(_(
"RES^Leet")),
"1337");
92 e.addValue(e,
ZCTX(_(
"RES^Lowest")),
"3");
93 e.addValue(e,
ZCTX(_(
"RES^Very low")),
"2");
94 e.addValue(e,
ZCTX(_(
"RES^Low")),
"1");
95 e.addValue(e,
ZCTX(_(
"RES^Normal")),
"0");
96 e.addValue(e,
ZCTX(_(
"RES^Good")),
"-1");
97 e.addValue(e,
ZCTX(_(
"RES^Best")),
"-2");
98 e.configureXonoticTextSliderValues(e);
100 e.applyButton = effectsApplyButton;
110 me.TD(me, 1, 2.8, e =
makeXonoticCheckBox(1,
"r_texture_dds_load", _(
"Avoid lossy texture compression")));
112 e.applyButton = effectsApplyButton;
115 me.TD(me, 1, 2.8, e =
makeXonoticCheckBox(1,
"r_texture_dds_load", _(
"Avoid lossy texture compression")));
117 e.applyButton = effectsApplyButton;
120 me.TD(me, 1, 2.8, e =
makeXonoticCheckBox(1,
"r_texture_dds_load", _(
"Avoid lossy texture compression")));
123 e.applyButton = effectsApplyButton;
129 me.TD(me, 1, 1, e =
makeXonoticCheckBoxEx_T(1, 0,
"r_sky", _(
"Show sky"), _(
"Disable sky for performance and visibility")));
130 if(
cvar(
"developer") > 0)
133 _(
"Disable textures completely for very slow hardware. This gives a huge performance boost, but looks very ugly.")));
137 _(
"Use high resolution lightmaps, which will look pretty but use up some extra video memory")));
138 e.applyButton = effectsApplyButton;
140 _(
"Use per-pixel lighting effects")));
143 _(
"Enable the use of glossmaps on textures supporting it")));
144 setDependentAND3(e,
"vid_gl20", 1, 1,
"mod_q3bsp_nolightmaps", 0, 0,
"r_glsl_deluxemapping", 1, 1);
147 _(
"Offset mapping effect that will make textures with bumpmaps appear like they \"pop out\" of the flat 2D surface")));
149 me.TD(me, 1, 1, e =
makeXonoticCheckBox_T(0,
"r_glsl_offsetmapping_reliefmapping", _(
"Relief mapping"),
150 _(
"Higher quality offset mapping, which also has a huge impact on performance")));
154 _(
"Reflection and refraction quality, has a huge impact on performance on maps with reflecting surfaces")));
157 _(
"Resolution of reflections/refractions")));
158 e.addValue(e, _(
"Blurred"),
"0.25");
159 e.addValue(e,
ZCTX(_(
"REFL^Good")),
"0.5");
160 e.addValue(e, _(
"Sharp"),
"1");
161 e.configureXonoticTextSliderValues(e);
165 _(
"Enable decals (bullet holes and blood)")));
173 _(
"Decals further away than this will not be drawn")));
180 _(
"Time in seconds before decals fade away")));
186 e.addValue(e,
ZCTX(_(
"DMGFX^Disabled")),
"0");
187 e.addValue(e, _(
"Skeletal"),
"1");
188 e.addValue(e,
ZCTX(_(
"DMGFX^All")),
"2");
189 e.configureXonoticTextSliderValues(e);
191 me.gotoRC(me, 1.25, 3.2); me.setFirstColumn(me, me.currentColumn);
193 _(
"Enable corona flares around certain lights")));
196 _(
"Enable faster but uglier dynamic lights by rendering bright coronas instead of real dynamic lights")));
200 _(
"Enable rendering of dynamic lights such as explosions and rocket lights")));
203 _(
"Enable rendering of shadows from dynamic lights")));
206 me.TD(me, 1, 2, e =
makeXonoticCheckBox_T(0,
"r_shadow_realtime_world", _(
"Realtime world lighting"),
207 _(
"Enable rendering of full realtime world lighting on maps that support it. Note that this might have a big impact on performance.")));
209 _(
"Enable rendering of shadows from realtime world lights")));
214 _(
"Enable use of directional shading on textures")));
215 setDependentOR(e,
"r_shadow_realtime_dlight", 1, 1,
"r_shadow_realtime_world", 1, 1);
220 me.TD(me, 1, 2.8, e =
makeXonoticCheckBox_T(0,
"r_coronas_occlusionquery", _(
"Fade corona according to visibility"),
221 _(
"Fade coronas according to visibility")));
226 _(
"Enable bloom effect, which brightens the neighboring pixels of very bright pixels. Has a big impact on performance.")));
227 me.TD(me, 1, 2, e =
makeXonoticCheckBoxEx_T(0.5, 0,
"hud_postprocessing_maxbluralpha", _(
"Extra postprocessing effects"),
228 _(
"Enables special postprocessing effects for when damaged or under water or using a powerup")));
233 _(
"Motion blur strength - 0.4 recommended"));
235 if(s.value != e.savedValue)
242 _(
"Particles effects at all spawn points and whenever a player spawns")));
243 makeMulti(e,
"cl_spawn_event_particles");
250 _(
"Multiplier for amount of particles. Less means less particles, which in turn gives for better performance")));
257 _(
"Particles further away than this will not be drawn")));
260 me.gotoRC(me, me.rows - 1, 0);
261 me.TD(me, 1, me.columns, effectsApplyButton);
entity makeXonoticTextLabel(float theAlign, string theText)
entity makeXonoticTextSlider_T(string theCvar, string theTooltip)
entity makeXonoticPicmipSlider()
float someShadowCvarIsEnabled(entity box)
entity makeXonoticCheckBoxEx_T(float theYesValue, float theNoValue, string theCvar, string theText, string theTooltip)
entity makeXonoticSlider_T(float theValueMin, float theValueMax, float theValueStep, string theCvar, string theTooltip)
entity makeXonoticCheckBox_T(float isInverted, string theCvar, string theText, string theTooltip)
entity makeXonoticSliderCheckBox(float theOffValue, float isInverted, entity theControlledSlider, string theText)
entity makeXonoticTextSlider(string theCvar)
entity makeXonoticCheckBox(float isInverted, string theCvar, string theText)