13 if (it.tur_head.frame != 0)
14 it.tur_head.frame = it.tur_head.frame + 1;
16 if (it.tur_head.frame > 5)
17 it.tur_head.frame = 0;
30 it.turret_addtarget = turret_hk_addtarget;
39 this.
enemy = e_target;
float turret_validate_target(entity e_turret, entity e_target, float validate_flags)
const int TFL_FIRECHECK_AFF
const int TFL_AMMO_ROCKETS
int target_validate_flags
bool turret_initialize(entity this, Turret tur)
spawnfunc(info_player_attacker)
#define METHOD(cname, name, prototype)
const int TFL_AMMO_RECHARGE
const int TFL_TARGETSELECT_LOS
const int TFL_FIRECHECK_REFIRE
const int TFL_TARGETSELECT_TEAMCHECK
const int TFL_FIRECHECK_DEAD
const int TFL_TARGETSELECT_VEHICLES
const int TFL_FIRECHECK_TEAMCHECK
const int TFL_TARGETSELECT_RANGELIMITS
const int TFL_SHOOT_CLEARTARGET
const int TFL_TARGETSELECT_TRIGGERTARGET