10 ATTRIB(HunterKiller, m_maxs, vector, '32 32 64');
11 ATTRIB(HunterKiller, mdl,
string, "base.md3");
15 ATTRIB(HunterKiller, turret_name,
string, _("Hunter-Killer
Turret"));
18 #define X(BEGIN, P, END, class, prefix) \ 20 TR_PROPS_COMMON(P, class, prefix) \ 21 P(class, prefix, shot_speed_accel, float) \ 22 P(class, prefix, shot_speed_accel2, float) \ 23 P(class, prefix, shot_speed_decel, float) \ 24 P(class, prefix, shot_speed_max, float) \ 25 P(class, prefix, shot_speed_turnrate, float) \
const int TUR_FLAG_SPLASH
#define X(BEGIN, P, END, class, prefix)
#define TR_PROPS(L, class, prefix)
const int TUR_FLAG_PLAYER
const int TUR_FLAG_MEDPROJ
REGISTER_TURRET(HK, NEW(HunterKiller))
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 f1 s1 strcat(_("Level %s: "), "^BG%s\3\, _("^BGPress ^F2%s^BG to enter the game"))
vector(float skel, float bonenum) _skel_get_boneabs_hidden
const int TUR_FLAG_RECIEVETARGETS
#define ATTRIB_STRZONE(cname, name, type, val)
fields which are explicitly/manually set are marked with "M", fields set automatically are marked wit...