Xonotic
dialog_multiplayer_media_demo.qc File Reference
#include "dialog_multiplayer_media_demo.qh"
#include "demolist.qh"
#include "textlabel.qh"
#include "inputbox.qh"
#include "checkbox.qh"
#include "button.qh"
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Go to the source code of this file.

Functions

void DemoConfirm_Check_Gamestatus (entity btn, entity me)
 
entity makeXonoticDemoBrowserTab ()
 
void XonoticDemoBrowserTab_fill (entity me)
 

Variables

const float DMO_PLAY = 1
 
const float DMO_TIME = 2
 

Function Documentation

◆ DemoConfirm_Check_Gamestatus()

void DemoConfirm_Check_Gamestatus ( entity  btn,
entity  me 
)

Definition at line 11 of file dialog_multiplayer_media_demo.qc.

References demolist, DialogOpenButton_Click(), DMO_PLAY, DMO_TIME, GAME_CONNECTED, GAME_ISSERVER, gamestatus, isdemo(), and main.

12 {
13  if(!(gamestatus & (GAME_CONNECTED | GAME_ISSERVER)) || isdemo()) // we're not in a match, lets watch the demo
14  {
15  if(btn.democlicktype == DMO_PLAY)
16  { demolist.startDemo(demolist); }
17  else if(btn.democlicktype == DMO_TIME)
18  { demolist.timeDemo(demolist); }
19  }
20  else // already in a match, player has to confirm
21  {
22  if(btn.democlicktype == DMO_PLAY)
23  { DialogOpenButton_Click(btn, main.demostartconfirmDialog); }
24  else if(btn.democlicktype == DMO_TIME)
25  { DialogOpenButton_Click(btn, main.demotimeconfirmDialog); }
26  }
27 }
const float DMO_TIME
void DialogOpenButton_Click(entity button, entity tab)
const float DMO_PLAY
entity demolist
Definition: demolist.qh:30
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◆ makeXonoticDemoBrowserTab()

entity makeXonoticDemoBrowserTab ( )

Definition at line 29 of file dialog_multiplayer_media_demo.qc.

References entity(), and NEW.

30 {
31  entity me;
33  me.configureDialog(me);
34  return me;
35 }
#define NEW(cname,...)
Definition: oo.qh:105
entity() spawn
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◆ XonoticDemoBrowserTab_fill()

void XonoticDemoBrowserTab_fill ( entity  me)

Definition at line 36 of file dialog_multiplayer_media_demo.qc.

References demolist, entity(), makeXonoticDemoList(), and makeXonoticTextLabel().

37 {
38  entity e;
40 
41  me.TR(me);
42  me.TD(me, 1, 0.6, e = makeXonoticTextLabel(1, _("Filter:")));
43  me.TD(me, 1, 2.9, e = makeXonoticInputBox(0, string_null));
44  e.onChange = DemoList_Filter_Change;
45  e.onChangeEntity = demolist;
46 
47  me.gotoRC(me, 0, 3.7);
48  me.TD(me, 1, 1.5, e = makeXonoticCheckBox(0, "cl_autodemo", _("Auto record demos")));
49  me.TD(me, 1, 1, e = makeXonoticButton(_("Refresh"), '0 0 0'));
50  e.onClick = DemoList_Refresh_Click;
51  e.onClickEntity = demolist;
52 
53  me.gotoRC(me, 1.5, 0);
54  me.TD(me, me.rows - 2.5, me.columns, demolist);
55 
56  me.gotoRC(me, me.rows - 1, 0);
57  me.TD(me, 1, me.columns / 2, e = makeXonoticButton_T(_("Timedemo"), '0 0 0',
58  _("Benchmark how fast your computer can run the highlighted demo")));
59  e.democlicktype = DMO_TIME;
60  e.onClick = DemoConfirm_Check_Gamestatus;
61  e.onClickEntity = me; // demolist is global anyway
62  me.TD(me, 1, me.columns / 2, e = makeXonoticButton(ZCTX(_("DEMO^Play")), '0 0 0'));
63  e.democlicktype = DMO_PLAY;
64  e.onClick = DemoConfirm_Check_Gamestatus;
65  e.onClickEntity = me; // demolist is global anyway
66 }
string string_null
Definition: nil.qh:9
const float DMO_TIME
void DemoConfirm_Check_Gamestatus(entity btn, entity me)
entity() spawn
entity makeXonoticTextLabel(float theAlign, string theText)
Definition: textlabel.qc:3
#define ZCTX(s)
Definition: i18n.qh:68
entity makeXonoticDemoList()
Definition: demolist.qc:5
void DemoList_Filter_Change(entity box, entity me)
Definition: demolist.qc:132
entity makeXonoticCheckBox(float isInverted, string theCvar, string theText)
Definition: checkbox.qc:28
const float DMO_PLAY
void DemoList_Refresh_Click(entity btn, entity me)
Definition: demolist.qc:126
entity makeXonoticInputBox(float doEditColorCodes, string theCvar)
Definition: inputbox.qc:10
entity demolist
Definition: demolist.qh:30
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Variable Documentation

◆ DMO_PLAY

const float DMO_PLAY = 1

Definition at line 9 of file dialog_multiplayer_media_demo.qc.

Referenced by DemoConfirm_Check_Gamestatus().

◆ DMO_TIME

const float DMO_TIME = 2

Definition at line 10 of file dialog_multiplayer_media_demo.qc.

Referenced by DemoConfirm_Check_Gamestatus().