6 ATTRIB(FusionReactor, m_maxs, vector, '34 34 90');
7 ATTRIB(FusionReactor, mdl,
string, "base.md3");
11 ATTRIB(FusionReactor, turret_name,
string, _("Fusion Reactor"));
14 #define X(BEGIN, P, END, class, prefix) \ 16 TR_PROPS_COMMON(P, class, prefix) \
#define TR_PROPS(L, class, prefix)
const int TUR_FLAG_SUPPORT
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 f1 s1 strcat(_("Level %s: "), "^BG%s\3\, _("^BGPress ^F2%s^BG to enter the game"))
const int TUR_FLAG_AMMOSOURCE
vector(float skel, float bonenum) _skel_get_boneabs_hidden
REGISTER_TURRET(FUSIONREACTOR, NEW(FusionReactor))
#define X(BEGIN, P, END, class, prefix)
#define ATTRIB_STRZONE(cname, name, type, val)