36 ATTRIB(Monster, monster_name,
string, "Monster");
44 ATTRIB(Monster, m_maxs, vector, '0 0 0');
47 METHOD(Monster, mr_setup,
bool(Monster
this, entity actor)) {
TC(Monster,
this);
return false; }
72 #include "../animdecide.qh"
const int MON_FLAG_HIDDEN
const int MONSTER_SIZE_QUAKE
const int MON_FLAG_RANGED
const int MONSTER_SIZE_BROKEN
#define METHOD(cname, name, prototype)
const int MONSTER_TYPE_FLY
#define BIT(n)
Only ever assign into the first 24 bits in QC (so max is BIT(23)).
const int MONSTER_TYPE_UNDEAD
vector(float skel, float bonenum) _skel_get_boneabs_hidden
const int MONSTER_TYPE_PASSIVE
const int MONSTER_TYPE_SWIM
const int MONSTER_RESPAWN_DEATHPOINT
const int MON_FLAG_SUPERMONSTER