void HUD_Mod_FreezeTag(vector myPos, vector mySize)
void HUD_Mod_CA_Draw(vector myPos, vector mySize, int layout)
int autocvar_hud_panel_modicons_freezetag_layout
vector(float skel, float bonenum) _skel_get_boneabs_hidden
#define HUD_Write_Cvar(cvar)
void HUD_Mod_FreezeTag_Export(int fh)