Xonotic
playerlist.qh
Go to the documentation of this file.
1 #pragma once
2 
3 #include "listbox.qh"
5  ATTRIB(XonoticPlayerList, rowsPerItem, float, 1);
6  METHOD(XonoticPlayerList, resizeNotify, void(entity, vector, vector, vector, vector));
7  METHOD(XonoticPlayerList, drawListBoxItem, void(entity, int, vector, bool, bool));
8  ATTRIB(XonoticPlayerList, allowFocusSound, float, 0);
9  ATTRIB(XonoticPlayerList, realFontSize, vector, '0 0 0');
10  ATTRIB(XonoticPlayerList, columnNameOrigin, float, 0);
11  ATTRIB(XonoticPlayerList, columnNameSize, float, 0);
12  ATTRIB(XonoticPlayerList, columnScoreOrigin, float, 0);
13  ATTRIB(XonoticPlayerList, columnScoreSize, float, 0);
14  ATTRIB(XonoticPlayerList, realUpperMargin, float, 0);
15  ATTRIB(XonoticPlayerList, origin, vector, '0 0 0');
16  ATTRIB(XonoticPlayerList, itemAbsSize, vector, '0 0 0');
17  METHOD(XonoticPlayerList, setPlayerList, void(entity, string));
18  METHOD(XonoticPlayerList, getPlayerList, string(entity, float, float));
19  ATTRIB(XonoticPlayerList, playerList, float, -1);
20  ATTRIB(XonoticPlayerList, selectionDoesntMatter, bool, true);
21 ENDCLASS(XonoticPlayerList)
22 entity makeXonoticPlayerList();
CLASS(Object) Object
Definition: oo.qh:318
entity() spawn
origin
Definition: ent_cs.qc:114
#define METHOD(cname, name, prototype)
Definition: oo.qh:257
#define ATTRIB(...)
Definition: oo.qh:136
entity makeXonoticPlayerList()
Definition: playerlist.qc:11
vector(float skel, float bonenum) _skel_get_boneabs_hidden
#define ENDCLASS(cname)
Definition: oo.qh:269
#define true
Definition: csprogsdefs.qh:5