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◆ REGISTER_ITEM()
Definition at line 29 of file strength.qh.
References ITEM_FLAG_MUTATORBLOCKED, ITEM_FLAG_NORMAL, m_itemid, m_name, netname, and spawnflags.
30 this.m_canonical_spawnfunc =
"item_strength";
32 if(autocvar_g_powerups_strength)
37 this.m_iteminit = powerup_strength_init;
41 this.m_model = MDL_Strength_ITEM;
42 this.m_sound = SND_Strength;
44 this.m_respawnsound = SND_STRENGTH_RESPAWN;
47 this.
m_name = _(
"Strength");
48 this.m_icon =
"strength";
49 this.m_color =
'0 0 1';
50 this.m_waypoint = _(
"Strength");
51 this.m_waypointblink = 2;
Item is usable during normal gameplay.
◆ REGISTER_STATUSEFFECT()