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◆ REGISTER_ITEM()
Definition at line 29 of file speed.qh.
References ITEM_FLAG_MUTATORBLOCKED, ITEM_FLAG_NORMAL, m_itemid, m_name, netname, and spawnflags.
30 this.m_canonical_spawnfunc =
"item_speed";
32 if(autocvar_g_powerups_speed)
37 this.m_iteminit = powerup_speed_init;
41 this.m_model = MDL_BUFF;
43 this.m_sound = SND_Speed;
45 this.m_respawnsound = SND_SHIELD_RESPAWN;
49 this.m_icon =
"buff_speed";
50 this.m_color =
'0.1 1 0.84';
51 this.m_waypoint = _(
"Speed");
52 this.m_waypointblink = 2;
Item is usable during normal gameplay.
◆ REGISTER_STATUSEFFECT()