float freezetag_revive_time
REGISTER_MUTATOR(ft, false)
void GameRules_spawning_teams(bool value)
Used to disable team spawns in team modes.
int autocvar_g_freezetag_revive_auto_reducible
float autocvar_g_freezetag_revive_speed_t2s
const float ICE_MAX_ALPHA
float autocvar_g_freezetag_revive_time_to_score
void GameRules_limit_score(int limit)
float autocvar_g_freezetag_revive_nade_health
float autocvar_g_freezetag_revive_auto_reducible_maxforce
float autocvar_g_freezetag_revive_extra_size
string autocvar_g_freezetag_weaponarena
void GameRules_teams(bool value)
bool autocvar_g_freezetag_revive_nade
float freezetag_frozen_force
float autocvar_g_freezetag_revive_speed
int autocvar_g_freezetag_point_limit
int autocvar_g_freezetag_revive_auto_progress
void freezetag_Initialize()
bool autocvar_g_freezetag_revive_auto
float freezetag_frozen_time
const float ICE_MIN_ALPHA
void GameRules_limit_lead(int limit)
bool autocvar_g_freezetag_team_spawns
float autocvar_g_freezetag_revive_auto_reducible_forcefactor
float freezetag_frozen_timeout
float autocvar_g_freezetag_revive_spawnshield
int autocvar_g_freezetag_point_leadlimit