float ModalController_state
#define METHOD(cname, name, prototype)
void DialogCloseButton_Click(entity button, entity tab)
void DialogOpenButton_Click(entity button, entity tab)
entity tabSelectingButton
vector(float skel, float bonenum) _skel_get_boneabs_hidden
void TabButton_Click(entity button, entity tab)
void DialogOpenButton_Click_withCoords(entity button, entity tab, vector theOrigin, vector theSize)