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◆ false
◆ FALSE
◆ setmodel
#define setmodel _setmodel |
◆ spawn
◆ stuffcmd
#define stuffcmd |
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cl, |
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Value:MACRO_BEGIN \
entity _cl = (cl); \
MACRO_END
#define IS_REAL_CLIENT(v)
Definition at line 23 of file progsdefs.qh.
Referenced by ClientCommand_clientversion(), ClientCommand_physics(), ClientCommand_selfstuff(), ClientConnect(), FixClientCvars(), FixIntermissionClient(), GameCommand_adminmsg(), GameCommand_defer_clear(), GameCommand_stuffto(), GENERIC_COMMAND(), GetCvars_handleFloat(), GetCvars_handleFloatOnce(), GetCvars_handleString(), IntermissionThink(), MUTATOR_HOOKFUNCTION(), PlayerThink(), RedirectionThink(), ShowTeamSelection(), sys_phys_fixspeed(), vehicle_impulse(), and write_recordmarker().
◆ true
◆ TRUE
◆ use
◆ void() [1/2]
◆ void() [2/2]