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| ATTRIB (Pickup, netname, string) |
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| ATTRIB (Pickup, m_name, string) |
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| ATTRIB (GameItem, m_canonical_spawnfunc, string) |
| the canonical spawnfunc name More...
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| ATTRIB (GameItem, m_name, string) |
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| ATTRIB (GameItem, m_icon, string) |
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| ATTRIB (GameItem, m_waypoint, string) |
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| ATTRIB (WeaponPickup, m_weapon, Weapon) |
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| ATTRIB (WeaponPickup, m_name, string) |
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virtual void | GameItem ::display () |
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virtual void | GameItem ::m_spawnfunc_hookreplace () |
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virtual void | GameItem ::show () |
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void | ITEM_HANDLE (Show, GameItem this) |
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virtual void | Pickup ::show () |
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| WeaponPickup ::WeaponPickup (Weapon w) |
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Definition at line 148 of file weapon.qh.
◆ ATTRIB() [1/8]
◆ ATTRIB() [2/8]
◆ ATTRIB() [3/8]
the canonical spawnfunc name
◆ ATTRIB() [4/8]
◆ ATTRIB() [5/8]
◆ ATTRIB() [6/8]
◆ ATTRIB() [7/8]
◆ ATTRIB() [8/8]
◆ GameItem ::display()
virtual void GameItem::GameItem ::display |
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inlinevirtualinherited |
◆ GameItem ::m_spawnfunc_hookreplace()
virtual void GameItem::GameItem ::m_spawnfunc_hookreplace |
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inlinevirtualinherited |
◆ GameItem ::show()
virtual void GameItem::GameItem ::show |
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inlinevirtualinherited |
◆ ITEM_HANDLE()
◆ Pickup ::show()
virtual void Pickup::Pickup ::show |
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inlinevirtualinherited |
◆ WeaponPickup ::WeaponPickup()
◆ m_color
vector GameItem::m_color = '1 1 1' |
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inherited |
◆ m_id
◆ m_itemid
◆ m_waypointblink
int GameItem::m_waypointblink = 1 |
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inherited |
The documentation for this class was generated from the following file: