Xonotic
all.inc File Reference
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Functions

Model MDL_GIB_ROBO_RANDOM ()
 
Model MDL_NUM (int i)
 
 MODEL (CTF_SHIELD, "models/ctf/shield.md3")
 
 MODEL (CTF_CAPTURE, "models/ctf/shockwavetransring.md3")
 
 MODEL (CTF_FLAG, "models/ctf/flags.md3")
 
 MODEL (DOM_NEUTRAL, "models/domination/dom_unclaimed.md3")
 
 MODEL (DOM_RED, "models/domination/dom_red.md3")
 
 MODEL (DOM_BLUE, "models/domination/dom_blue.md3")
 
 MODEL (DOM_YELLOW, "models/domination/dom_yellow.md3")
 
 MODEL (DOM_PINK, "models/domination/dom_pink.md3")
 
 MODEL (ICE, "models/ice/ice.md3")
 
 MODEL (KH_KEY, "models/keyhunt/key.md3")
 
 MODEL (OK_HMG, W_Model("g_ok_hmg.md3"))
 
 MODEL (OK_RPC, W_Model("g_ok_rl.md3"))
 
 MODEL (OK_MG_VIEW, W_Model("h_ok_mg.iqm"))
 
 MODEL (OK_MG_WORLD, W_Model("v_ok_mg.md3"))
 
 MODEL (OK_MG_ITEM, W_Model("g_ok_mg.md3"))
 
 MODEL (OK_SHOTGUN_VIEW, W_Model("h_ok_shotgun.iqm"))
 
 MODEL (OK_SHOTGUN_WORLD, W_Model("v_ok_shotgun.md3"))
 
 MODEL (OK_SHOTGUN_ITEM, W_Model("g_ok_shotgun.md3"))
 
 MODEL (OK_SNIPER_VIEW, W_Model("h_ok_sniper.iqm"))
 
 MODEL (OK_SNIPER_WORLD, W_Model("v_ok_sniper.md3"))
 
 MODEL (OK_SNIPER_ITEM, W_Model("g_ok_sniper.md3"))
 
 MODEL (ONS_CP, "models/onslaught/controlpoint_icon.md3")
 
 MODEL (ONS_CP_SHIELD, "models/onslaught/controlpoint_shield.md3")
 
 MODEL (ONS_CP_PAD1, "models/onslaught/controlpoint_pad.md3")
 
 MODEL (ONS_CP_PAD2, "models/onslaught/controlpoint_pad2.md3")
 
 MODEL (ONS_CP1, "models/onslaught/controlpoint_icon_dmg1.md3")
 
 MODEL (ONS_CP1_GIB, "models/onslaught/controlpoint_icon_gib1.md3")
 
 MODEL (ONS_CP2, "models/onslaught/controlpoint_icon_dmg2.md3")
 
 MODEL (ONS_CP2_GIB, "models/onslaught/controlpoint_icon_gib2.md3")
 
 MODEL (ONS_CP3, "models/onslaught/controlpoint_icon_dmg3.md3")
 
 MODEL (ONS_CP3_GIB, "models/onslaught/controlpoint_icon_gib4.md3")
 
 MODEL (ONS_RAY, "models/onslaught/ons_ray.md3")
 
 MODEL (ONS_GEN, "models/onslaught/generator.md3")
 
 MODEL (ONS_GEN_SHIELD, "models/onslaught/generator_shield.md3")
 
 MODEL (ONS_GEN_GIB1, "models/onslaught/gen_gib1.md3")
 
 MODEL (ONS_GEN_GIB2, "models/onslaught/gen_gib2.md3")
 
 MODEL (ONS_GEN_GIB3, "models/onslaught/gen_gib3.md3")
 
 MODEL (ONS_GEN1, "models/onslaught/generator_dmg1.md3")
 
 MODEL (ONS_GEN2, "models/onslaught/generator_dmg2.md3")
 
 MODEL (ONS_GEN3, "models/onslaught/generator_dmg3.md3")
 
 MODEL (ONS_GEN4, "models/onslaught/generator_dmg4.md3")
 
 MODEL (ONS_GEN5, "models/onslaught/generator_dmg5.md3")
 
 MODEL (ONS_GEN6, "models/onslaught/generator_dmg6.md3")
 
 MODEL (ONS_GEN7, "models/onslaught/generator_dmg7.md3")
 
 MODEL (ONS_GEN8, "models/onslaught/generator_dmg8.md3")
 
 MODEL (ONS_GEN9, "models/onslaught/generator_dmg9.md3")
 
 MODEL (ONS_GEN_DEAD, "models/onslaught/generator_dead.md3")
 
 MODEL (PROJECTILE_ELECTRO, "models/ebomb.mdl")
 
 MODEL (PROJECTILE_ELECTRO_BEAM, "models/elaser.mdl")
 
 MODEL (PROJECTILE_ROCKET, "models/rocket.md3")
 
 MODEL (PROJECTILE_CRYLINK, "models/plasmatrail.mdl")
 
 MODEL (PROJECTILE_CRYLINK_BOUNCING, "models/plasmatrail.mdl")
 
 MODEL (PROJECTILE_GRENADE, "models/grenademodel.md3")
 
 MODEL (PROJECTILE_GRENADE_BOUNCING, "models/grenademodel.md3")
 
 MODEL (PROJECTILE_MINE, "models/mine.md3")
 
 MODEL (PROJECTILE_BLASTER, "models/laser.mdl")
 
 MODEL (PROJECTILE_HLAC, "models/hlac_bullet.md3")
 
 MODEL (PROJECTILE_PORTO_RED, "models/grenademodel.md3")
 
 MODEL (PROJECTILE_PORTO_BLUE, "models/grenademodel.md3")
 
 MODEL (PROJECTILE_HOOKBOMB, "models/grenademodel.md3")
 
 MODEL (PROJECTILE_HAGAR, "models/hagarmissile.mdl")
 
 MODEL (PROJECTILE_HAGAR_BOUNCING, "models/hagarmissile.mdl")
 
 MODEL (PROJECTILE_ARC_BOLT, "models/ebomb.mdl")
 
 MODEL (PROJECTILE_NAPALM_FOUNTAIN, "null")
 
 MODEL (PROJECTILE_FIREBALL, "null")
 
 MODEL (PROJECTILE_FIREMINE, "null")
 
 MODEL (PROJECTILE_TAG, "models/laser.mdl")
 
 MODEL (PROJECTILE_FLAC, "models/hagarmissile.mdl")
 
 MODEL (PROJECTILE_SEEKER, "models/tagrocket.md3")
 
 MODEL (PROJECTILE_MAGE_SPIKE, "models/ebomb.mdl")
 
 MODEL (PROJECTILE_SHAMBLER_LIGHTNING, "models/ebomb.mdl")
 
 MODEL (PROJECTILE_RAPTORBOMB, "models/vehicles/clusterbomb.md3")
 
 MODEL (PROJECTILE_RAPTORBOMBLET, "models/vehicles/bomblet.md3")
 
 MODEL (PROJECTILE_RAPTORCANNON, "models/plasmatrail.mdl")
 
 MODEL (PROJECTILE_SPIDERROCKET, "models/vehicles/rocket02.md3")
 
 MODEL (PROJECTILE_WAKIROCKET, "models/vehicles/rocket01.md3")
 
 MODEL (PROJECTILE_WAKICANNON, "models/laser.mdl")
 
 MODEL (PROJECTILE_BUMBLE_GUN, "models/elaser.mdl")
 
 MODEL (PROJECTILE_BUMBLE_BEAM, "models/elaser.mdl")
 
 MODEL (PROJECTILE_RPC, W_Model("ok_rocket.md3"))
 
 MODEL (PROJECTILE_ROCKETMINSTA_LASER, "models/elaser.mdl")
 
 MODEL (PROJECTILE_NADE, W_Model("v_ok_grenade.md3"))
 
 MODEL (NADE_VIEW, W_Model("h_ok_grenade.iqm"))
 
 MODEL (NADE_TIMER, "models/ok_nade_counter/ok_nade_counter.md3")
 
 MODEL (NADE_ORB, "models/ctf/shield.md3")
 
 MODEL (GIB_CHUNK, "models/gibs/chunk.mdl")
 
 MODEL (GIB_LEG1, "models/gibs/leg1.md3")
 
 MODEL (GIB_LEG2, "models/gibs/leg2.md3")
 
 MODEL (GIB_CHEST, "models/gibs/chest.md3")
 
 MODEL (GIB_SMALLCHEST, "models/gibs/smallchest.md3")
 
 MODEL (GIB_ARM, "models/gibs/arm.md3")
 
 MODEL (GIB_BLOODYSKULL, "models/gibs/bloodyskull.md3")
 
 MODEL (GIB_EYE, "models/gibs/eye.md3")
 
 MODEL (GIB_ROBO, "models/gibs/robo.md3")
 
 MODEL (GIB_ROBO_1, "models/gibs/robo1.md3")
 
 MODEL (GIB_ROBO_2, "models/gibs/robo2.md3")
 
 MODEL (GIB_ROBO_3, "models/gibs/robo3.md3")
 
 MODEL (GIB_ROBO_4, "models/gibs/robo4.md3")
 
 MODEL (GIB_ROBO_5, "models/gibs/robo5.md3")
 
 MODEL (GIB_ROBO_6, "models/gibs/robo6.md3")
 
 MODEL (GIB_ROBO_7, "models/gibs/robo7.md3")
 
 MODEL (GIB_ROBO_8, "models/gibs/robo8.md3")
 
 MODEL (CASING_SHELL, "models/casing_shell.mdl")
 
 MODEL (CASING_BULLET, "models/casing_bronze.iqm")
 
 MODEL (BUFF, "models/relics/relic.md3")
 
 MODEL (BLASTER_VIEW, W_Model("h_laser.iqm"))
 
 MODEL (BLASTER_WORLD, W_Model("v_laser.md3"))
 
 MODEL (BLASTER_ITEM, W_Model("g_laser.md3"))
 
 MODEL (SHOTGUN_MUZZLEFLASH, "models/uziflash.md3")
 
 MODEL (SHOTGUN_VIEW, W_Model("h_shotgun.iqm"))
 
 MODEL (SHOTGUN_WORLD, W_Model("v_shotgun.md3"))
 
 MODEL (SHOTGUN_ITEM, W_Model("g_shotgun.md3"))
 
 MODEL (MACHINEGUN_MUZZLEFLASH, "models/uziflash.md3")
 
 MODEL (MACHINEGUN_VIEW, W_Model("h_uzi.iqm"))
 
 MODEL (MACHINEGUN_WORLD, W_Model("v_uzi.md3"))
 
 MODEL (MACHINEGUN_ITEM, W_Model("g_uzi.md3"))
 
 MODEL (MORTAR_VIEW, W_Model("h_gl.iqm"))
 
 MODEL (MORTAR_WORLD, W_Model("v_gl.md3"))
 
 MODEL (MORTAR_ITEM, W_Model("g_gl.md3"))
 
 MODEL (MINELAYER_MUZZLEFLASH, "models/flash.md3")
 
 MODEL (MINELAYER_MINE, "models/mine.md3")
 
 MODEL (MINELAYER_VIEW, W_Model("h_minelayer.iqm"))
 
 MODEL (MINELAYER_WORLD, W_Model("v_minelayer.md3"))
 
 MODEL (MINELAYER_ITEM, W_Model("g_minelayer.md3"))
 
 MODEL (ELECTRO_VIEW, W_Model("h_electro.iqm"))
 
 MODEL (ELECTRO_WORLD, W_Model("v_electro.md3"))
 
 MODEL (ELECTRO_ITEM, W_Model("g_electro.md3"))
 
 MODEL (CRYLINK_VIEW, W_Model("h_crylink.iqm"))
 
 MODEL (CRYLINK_WORLD, W_Model("v_crylink.md3"))
 
 MODEL (CRYLINK_ITEM, W_Model("g_crylink.md3"))
 
 MODEL (VORTEX_MUZZLEFLASH, "models/nexflash.md3")
 
 MODEL (VORTEX_VIEW, W_Model("h_nex.iqm"))
 
 MODEL (VORTEX_WORLD, W_Model("v_nex.md3"))
 
 MODEL (VORTEX_ITEM, W_Model("g_nex.md3"))
 
 MODEL (HAGAR_VIEW, W_Model("h_hagar.iqm"))
 
 MODEL (HAGAR_WORLD, W_Model("v_hagar.md3"))
 
 MODEL (HAGAR_ITEM, W_Model("g_hagar.md3"))
 
 MODEL (DEVASTATOR_MUZZLEFLASH, "models/flash.md3")
 
 MODEL (DEVASTATOR_VIEW, W_Model("h_rl.iqm"))
 
 MODEL (DEVASTATOR_WORLD, W_Model("v_rl.md3"))
 
 MODEL (DEVASTATOR_ITEM, W_Model("g_rl.md3"))
 
 MODEL (PORTAL, "models/portal.md3")
 
 MODEL (PORTO_VIEW, W_Model("h_porto.iqm"))
 
 MODEL (PORTO_WORLD, W_Model("v_porto.md3"))
 
 MODEL (PORTO_ITEM, W_Model("g_porto.md3"))
 
 MODEL (VAPORIZER_MUZZLEFLASH, "models/nexflash.md3")
 
 MODEL (VAPORIZER_VIEW, W_Model("h_minstanex.iqm"))
 
 MODEL (VAPORIZER_WORLD, W_Model("v_minstanex.md3"))
 
 MODEL (VAPORIZER_ITEM, W_Model("g_minstanex.md3"))
 
 MODEL (HOOK, "models/hook.md3")
 
 MODEL (HOOK_VIEW, W_Model("h_hookgun.iqm"))
 
 MODEL (HOOK_WORLD, W_Model("v_hookgun.md3"))
 
 MODEL (HOOK_ITEM, W_Model("g_hookgun.md3"))
 
 MODEL (HLAC_VIEW, W_Model("h_hlac.iqm"))
 
 MODEL (HLAC_WORLD, W_Model("v_hlac.md3"))
 
 MODEL (HLAC_ITEM, W_Model("g_hlac.md3"))
 
 MODEL (TUBA_VIEW, W_Model("h_tuba.iqm"))
 
 MODEL (TUBA_WORLD, W_Model("v_tuba.md3"))
 
 MODEL (TUBA_ITEM, W_Model("g_tuba.md3"))
 
 MODEL (ACCORDION_VIEW, W_Model("h_akordeon.iqm"))
 
 MODEL (ACCORDION_WORLD, W_Model("v_akordeon.md3"))
 
 MODEL (KLEINBOTTLE_VIEW, W_Model("h_kleinbottle.iqm"))
 
 MODEL (KLEINBOTTLE_WORLD, W_Model("v_kleinbottle.md3"))
 
 MODEL (RIFLE_VIEW, W_Model("h_campingrifle.iqm"))
 
 MODEL (RIFLE_WORLD, W_Model("v_campingrifle.md3"))
 
 MODEL (RIFLE_ITEM, W_Model("g_campingrifle.md3"))
 
 MODEL (FIREBALL_SPHERE, "models/sphere/sphere.md3")
 
 MODEL (FIREBALL_VIEW, W_Model("h_fireball.iqm"))
 
 MODEL (FIREBALL_WORLD, W_Model("v_fireball.md3"))
 
 MODEL (FIREBALL_ITEM, W_Model("g_fireball.md3"))
 
 MODEL (SEEKER_VIEW, W_Model("h_seeker.iqm"))
 
 MODEL (SEEKER_WORLD, W_Model("v_seeker.md3"))
 
 MODEL (SEEKER_ITEM, W_Model("g_seeker.md3"))
 
 MODEL (SHOCKWAVE_MUZZLEFLASH, "models/uziflash.md3")
 
 MODEL (SHOCKWAVE_VIEW, W_Model("h_shotgun.iqm"))
 
 MODEL (SHOCKWAVE_WORLD, W_Model("v_shotgun.md3"))
 
 MODEL (SHOCKWAVE_ITEM, W_Model("g_shotgun.md3"))
 
 MODEL (ARC_MUZZLEFLASH, "models/flash.md3")
 
 MODEL (ARC_VIEW, W_Model("h_arc.iqm"))
 
 MODEL (ARC_WORLD, W_Model("v_arc.md3"))
 
 MODEL (ARC_ITEM, W_Model("g_arc.md3"))
 
 MODEL (HMG_MUZZLEFLASH, "models/uziflash.md3")
 
 MODEL (HMG_VIEW, W_Model("h_ok_hmg.iqm"))
 
 MODEL (HMG_WORLD, W_Model("v_ok_hmg.md3"))
 
 MODEL (HMG_ITEM, W_Model("g_ok_hmg.md3"))
 
 MODEL (RPC_MUZZLEFLASH, "models/flash.md3")
 
 MODEL (RPC_VIEW, W_Model("h_ok_rl.iqm"))
 
 MODEL (RPC_WORLD, W_Model("v_ok_rl.md3"))
 
 MODEL (RPC_ITEM, W_Model("g_ok_rl.md3"))
 
 MODEL (TUR_GIB_BASE1, "models/turrets/base-gib1.md3")
 
 MODEL (TUR_GIB_BASE2, "models/turrets/base-gib2.md3")
 
 MODEL (TUR_GIB_BASE3, "models/turrets/base-gib3.md3")
 
 MODEL (TUR_GIB_BASE4, "models/turrets/base-gib4.md3")
 
 MODEL (TUR_GIB_HEAD1, "models/turrets/head-gib1.md3")
 
 MODEL (TUR_GIB_HEAD2, "models/turrets/head-gib2.md3")
 
 MODEL (TUR_GIB_HEAD3, "models/turrets/head-gib3.md3")
 
 MODEL (TUR_GIB_HEAD4, "models/turrets/head-gib4.md3")
 
 MODEL (TUR_BASE, "models/turrets/base.md3")
 
 MODEL (TUR_EWHEEL_BASE, "models/turrets/ewheel-base2.md3")
 
 MODEL (TUR_EWHEEL_HEAD, "models/turrets/ewheel-gun1.md3")
 
 MODEL (TUR_FLAC_BASE, "models/turrets/base.md3")
 
 MODEL (TUR_FLAC_HEAD, "models/turrets/flac.md3")
 
 MODEL (TUR_FUSIONREACTOR_BASE, "models/turrets/base.md3")
 
 MODEL (TUR_FUSIONREACTOR_HEAD, "models/turrets/reactor.md3")
 
 MODEL (TUR_HELLION_BASE, "models/turrets/base.md3")
 
 MODEL (TUR_HELLION_HEAD, "models/turrets/hellion.md3")
 
 MODEL (TUR_HK_BASE, "models/turrets/base.md3")
 
 MODEL (TUR_HK_HEAD, "models/turrets/hk.md3")
 
 MODEL (TUR_MACHINEGUN_BASE, "models/turrets/base.md3")
 
 MODEL (TUR_MACHINEGUN_HEAD, "models/turrets/machinegun.md3")
 
 MODEL (TUR_MIRS_BASE, "models/turrets/base.md3")
 
 MODEL (TUR_MIRS_HEAD, "models/turrets/mlrs.md3")
 
 MODEL (TUR_PHASER_BASE, "models/turrets/base.md3")
 
 MODEL (TUR_PHASER_BEAM, "models/turrets/phaser_beam.md3")
 
 MODEL (TUR_PHASER_HEAD, "models/turrets/phaser.md3")
 
 MODEL (TUR_PLASMA_BASE, "models/turrets/base.md3")
 
 MODEL (TUR_PLASMA_HEAD, "models/turrets/plasma.md3")
 
 MODEL (TUR_PLASMA_DUAL_BASE, "models/turrets/base.md3")
 
 MODEL (TUR_PLASMA_DUAL_HEAD, "models/turrets/plasmad.md3")
 
 MODEL (TUR_TESLA_BASE, "models/turrets/tesla_base.md3")
 
 MODEL (TUR_TESLA_HEAD, "models/turrets/tesla_head.md3")
 
 MODEL (TUR_WALKER_BASE, "models/turrets/walker_body.md3")
 
 MODEL (TUR_WALKER_HEAD, "models/turrets/walker_head_minigun.md3")
 
 MODEL (VEH_SHIELD, "models/vhshield.md3")
 
 MODEL (VEH_BUMBLEBEE_BODY, "models/vehicles/bumblebee_body.dpm")
 
 MODEL (VEH_BUMBLEBEE_CANNON_CENTER, "models/vehicles/bumblebee_ray.dpm")
 
 MODEL (VEH_BUMBLEBEE_CANNON_LEFT, "models/vehicles/bumblebee_plasma_left.dpm")
 
 MODEL (VEH_BUMBLEBEE_CANNON_RIGHT, "models/vehicles/bumblebee_plasma_right.dpm")
 
 MODEL (VEH_BUMBLEBEE_SHIELD, "models/vhshield.md3")
 
 MODEL (VEH_RACER_BODY, "models/vehicles/wakizashi.dpm")
 
 MODEL (VEH_RACER_VIEW, "models/vehicles/wakizashi_cockpit.dpm")
 
 MODEL (VEH_RAPTOR_BODY, "models/vehicles/raptor.dpm")
 
 MODEL (VEH_RAPTOR_CB_FOLDED, "models/vehicles/clusterbomb_folded.md3")
 
 MODEL (VEH_RAPTOR_CB_FRAGMENT, "models/vehicles/clusterbomb_fragment.md3")
 
 MODEL (VEH_RAPTOR_FLARE, "models/runematch/rune.mdl")
 
 MODEL (VEH_RAPTOR_GUN, "models/vehicles/raptor_gun.dpm")
 
 MODEL (VEH_RAPTOR_PROP, "models/vehicles/spinner.dpm")
 
 MODEL (VEH_RAPTOR_TAIL, "models/vehicles/raptor_body.dpm")
 
 MODEL (VEH_RAPTOR_VIEW, "models/vehicles/raptor_cockpit.dpm")
 
 MODEL (VEH_SPIDERBOT_BODY, "models/vehicles/spiderbot.dpm")
 
 MODEL (VEH_SPIDERBOT_GUN, "models/vehicles/spiderbot_barrels.dpm")
 
 MODEL (VEH_SPIDERBOT_MUZZLEFLASH, "models/uziflash.md3")
 
 MODEL (VEH_SPIDERBOT_TOP, "models/vehicles/spiderbot_top.dpm")
 
 MODEL (VEH_SPIDERBOT_VIEW, "models/vehicles/spiderbot_cockpit.dpm")
 
 MODEL (CHAT, "models/misc/chatbubble.spr")
 
 MODEL (CHAT_MINIGAME, "models/sprites/minigame_busy.iqm")
 
 MODEL (0, "models/sprites/0.spr32")
 
 MODEL (1, "models/sprites/1.spr32")
 
 MODEL (2, "models/sprites/2.spr32")
 
 MODEL (3, "models/sprites/3.spr32")
 
 MODEL (4, "models/sprites/4.spr32")
 
 MODEL (5, "models/sprites/5.spr32")
 
 MODEL (6, "models/sprites/6.spr32")
 
 MODEL (7, "models/sprites/7.spr32")
 
 MODEL (8, "models/sprites/8.spr32")
 
 MODEL (9, "models/sprites/9.spr32")
 
 MODEL (10, "models/sprites/10.spr32")
 
 MODEL (WAYPOINT, "models/runematch/rune.mdl")
 
 MODEL (MARKER, "models/marker.md3")
 
string W_Model (string w_mdl)
 

Function Documentation

◆ MDL_GIB_ROBO_RANDOM()

Model MDL_GIB_ROBO_RANDOM ( )

Definition at line 148 of file all.inc.

References floor(), MODEL(), random(), REGISTRY_GET, and W_Model().

148  {
149  int i = floor(random() * 8);
150  return REGISTRY_GET(Models, MDL_GIB_ROBO_1.m_id + i);
151 }
#define REGISTRY_GET(id, i)
Definition: registry.qh:43
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◆ MDL_NUM()

Model MDL_NUM ( int  i)

Definition at line 351 of file all.inc.

References MODEL(), and REGISTRY_GET.

Referenced by DragBox_Think(), and KillIndicator_Think().

351  {
352  if ((i >= 0 && i <= 10))
353  return REGISTRY_GET(Models, MDL_0.m_id + i);
354  return MDL_Null;
355 }
#define REGISTRY_GET(id, i)
Definition: registry.qh:43
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◆ MODEL() [1/259]

MODEL ( CTF_SHIELD  ,
"models/ctf/shield.md3"   
)

Referenced by MDL_GIB_ROBO_RANDOM(), and MDL_NUM().

+ Here is the caller graph for this function:

◆ MODEL() [2/259]

MODEL ( CTF_CAPTURE  ,
"models/ctf/shockwavetransring.md3"   
)

◆ MODEL() [3/259]

MODEL ( CTF_FLAG  ,
"models/ctf/flags.md3"   
)

◆ MODEL() [4/259]

MODEL ( DOM_NEUTRAL  ,
"models/domination/dom_unclaimed.md3"   
)

◆ MODEL() [5/259]

MODEL ( DOM_RED  ,
"models/domination/dom_red.md3"   
)

◆ MODEL() [6/259]

MODEL ( DOM_BLUE  ,
"models/domination/dom_blue.md3"   
)

◆ MODEL() [7/259]

MODEL ( DOM_YELLOW  ,
"models/domination/dom_yellow.md3"   
)

◆ MODEL() [8/259]

MODEL ( DOM_PINK  ,
"models/domination/dom_pink.md3"   
)

◆ MODEL() [9/259]

MODEL ( ICE  ,
"models/ice/ice.md3"   
)

◆ MODEL() [10/259]

MODEL ( KH_KEY  ,
"models/keyhunt/key.md3"   
)

◆ MODEL() [11/259]

MODEL ( OK_HMG  ,
W_Model("g_ok_hmg.md3")   
)

◆ MODEL() [12/259]

MODEL ( OK_RPC  ,
W_Model("g_ok_rl.md3")   
)

◆ MODEL() [13/259]

MODEL ( OK_MG_VIEW  ,
W_Model("h_ok_mg.iqm")   
)

◆ MODEL() [14/259]

MODEL ( OK_MG_WORLD  ,
W_Model("v_ok_mg.md3")   
)

◆ MODEL() [15/259]

MODEL ( OK_MG_ITEM  ,
W_Model("g_ok_mg.md3")   
)

◆ MODEL() [16/259]

MODEL ( OK_SHOTGUN_VIEW  ,
W_Model("h_ok_shotgun.iqm")   
)

◆ MODEL() [17/259]

MODEL ( OK_SHOTGUN_WORLD  ,
W_Model("v_ok_shotgun.md3")   
)

◆ MODEL() [18/259]

MODEL ( OK_SHOTGUN_ITEM  ,
W_Model("g_ok_shotgun.md3")   
)

◆ MODEL() [19/259]

MODEL ( OK_SNIPER_VIEW  ,
W_Model("h_ok_sniper.iqm")   
)

◆ MODEL() [20/259]

MODEL ( OK_SNIPER_WORLD  ,
W_Model("v_ok_sniper.md3")   
)

◆ MODEL() [21/259]

MODEL ( OK_SNIPER_ITEM  ,
W_Model("g_ok_sniper.md3")   
)

◆ MODEL() [22/259]

MODEL ( ONS_CP  ,
"models/onslaught/controlpoint_icon.md3"   
)

◆ MODEL() [23/259]

MODEL ( ONS_CP_SHIELD  ,
"models/onslaught/controlpoint_shield.md3"   
)

◆ MODEL() [24/259]

MODEL ( ONS_CP_PAD1  ,
"models/onslaught/controlpoint_pad.md3"   
)

◆ MODEL() [25/259]

MODEL ( ONS_CP_PAD2  ,
"models/onslaught/controlpoint_pad2.md3"   
)

◆ MODEL() [26/259]

MODEL ( ONS_CP1  ,
"models/onslaught/controlpoint_icon_dmg1.md3"   
)

◆ MODEL() [27/259]

MODEL ( ONS_CP1_GIB  ,
"models/onslaught/controlpoint_icon_gib1.md3"   
)

◆ MODEL() [28/259]

MODEL ( ONS_CP2  ,
"models/onslaught/controlpoint_icon_dmg2.md3"   
)

◆ MODEL() [29/259]

MODEL ( ONS_CP2_GIB  ,
"models/onslaught/controlpoint_icon_gib2.md3"   
)

◆ MODEL() [30/259]

MODEL ( ONS_CP3  ,
"models/onslaught/controlpoint_icon_dmg3.md3"   
)

◆ MODEL() [31/259]

MODEL ( ONS_CP3_GIB  ,
"models/onslaught/controlpoint_icon_gib4.md3"   
)

◆ MODEL() [32/259]

MODEL ( ONS_RAY  ,
"models/onslaught/ons_ray.md3"   
)

◆ MODEL() [33/259]

MODEL ( ONS_GEN  ,
"models/onslaught/generator.md3"   
)

◆ MODEL() [34/259]

MODEL ( ONS_GEN_SHIELD  ,
"models/onslaught/generator_shield.md3"   
)

◆ MODEL() [35/259]

MODEL ( ONS_GEN_GIB1  ,
"models/onslaught/gen_gib1.md3"   
)

◆ MODEL() [36/259]

MODEL ( ONS_GEN_GIB2  ,
"models/onslaught/gen_gib2.md3"   
)

◆ MODEL() [37/259]

MODEL ( ONS_GEN_GIB3  ,
"models/onslaught/gen_gib3.md3"   
)

◆ MODEL() [38/259]

MODEL ( ONS_GEN1  ,
"models/onslaught/generator_dmg1.md3"   
)

◆ MODEL() [39/259]

MODEL ( ONS_GEN2  ,
"models/onslaught/generator_dmg2.md3"   
)

◆ MODEL() [40/259]

MODEL ( ONS_GEN3  ,
"models/onslaught/generator_dmg3.md3"   
)

◆ MODEL() [41/259]

MODEL ( ONS_GEN4  ,
"models/onslaught/generator_dmg4.md3"   
)

◆ MODEL() [42/259]

MODEL ( ONS_GEN5  ,
"models/onslaught/generator_dmg5.md3"   
)

◆ MODEL() [43/259]

MODEL ( ONS_GEN6  ,
"models/onslaught/generator_dmg6.md3"   
)

◆ MODEL() [44/259]

MODEL ( ONS_GEN7  ,
"models/onslaught/generator_dmg7.md3"   
)

◆ MODEL() [45/259]

MODEL ( ONS_GEN8  ,
"models/onslaught/generator_dmg8.md3"   
)

◆ MODEL() [46/259]

MODEL ( ONS_GEN9  ,
"models/onslaught/generator_dmg9.md3"   
)

◆ MODEL() [47/259]

MODEL ( ONS_GEN_DEAD  ,
"models/onslaught/generator_dead.md3"   
)

◆ MODEL() [48/259]

MODEL ( PROJECTILE_ELECTRO  ,
"models/ebomb.mdl"   
)

◆ MODEL() [49/259]

MODEL ( PROJECTILE_ELECTRO_BEAM  ,
"models/elaser.mdl"   
)

◆ MODEL() [50/259]

MODEL ( PROJECTILE_ROCKET  ,
"models/rocket.md3"   
)

◆ MODEL() [51/259]

MODEL ( PROJECTILE_CRYLINK  ,
"models/plasmatrail.mdl"   
)

◆ MODEL() [52/259]

MODEL ( PROJECTILE_CRYLINK_BOUNCING  ,
"models/plasmatrail.mdl"   
)

◆ MODEL() [53/259]

MODEL ( PROJECTILE_GRENADE  ,
"models/grenademodel.md3"   
)

◆ MODEL() [54/259]

MODEL ( PROJECTILE_GRENADE_BOUNCING  ,
"models/grenademodel.md3"   
)

◆ MODEL() [55/259]

MODEL ( PROJECTILE_MINE  ,
"models/mine.md3"   
)

◆ MODEL() [56/259]

MODEL ( PROJECTILE_BLASTER  ,
"models/laser.mdl"   
)

◆ MODEL() [57/259]

MODEL ( PROJECTILE_HLAC  ,
"models/hlac_bullet.md3"   
)

◆ MODEL() [58/259]

MODEL ( PROJECTILE_PORTO_RED  ,
"models/grenademodel.md3"   
)

◆ MODEL() [59/259]

MODEL ( PROJECTILE_PORTO_BLUE  ,
"models/grenademodel.md3"   
)

◆ MODEL() [60/259]

MODEL ( PROJECTILE_HOOKBOMB  ,
"models/grenademodel.md3"   
)

◆ MODEL() [61/259]

MODEL ( PROJECTILE_HAGAR  ,
"models/hagarmissile.mdl"   
)

◆ MODEL() [62/259]

MODEL ( PROJECTILE_HAGAR_BOUNCING  ,
"models/hagarmissile.mdl"   
)

◆ MODEL() [63/259]

MODEL ( PROJECTILE_ARC_BOLT  ,
"models/ebomb.mdl"   
)

◆ MODEL() [64/259]

MODEL ( PROJECTILE_NAPALM_FOUNTAIN  ,
"null"   
)

◆ MODEL() [65/259]

MODEL ( PROJECTILE_FIREBALL  ,
"null"   
)

◆ MODEL() [66/259]

MODEL ( PROJECTILE_FIREMINE  ,
"null"   
)

◆ MODEL() [67/259]

MODEL ( PROJECTILE_TAG  ,
"models/laser.mdl"   
)

◆ MODEL() [68/259]

MODEL ( PROJECTILE_FLAC  ,
"models/hagarmissile.mdl"   
)

◆ MODEL() [69/259]

MODEL ( PROJECTILE_SEEKER  ,
"models/tagrocket.md3"   
)

◆ MODEL() [70/259]

MODEL ( PROJECTILE_MAGE_SPIKE  ,
"models/ebomb.mdl"   
)

◆ MODEL() [71/259]

MODEL ( PROJECTILE_SHAMBLER_LIGHTNING  ,
"models/ebomb.mdl"   
)

◆ MODEL() [72/259]

MODEL ( PROJECTILE_RAPTORBOMB  ,
"models/vehicles/clusterbomb.md3"   
)

◆ MODEL() [73/259]

MODEL ( PROJECTILE_RAPTORBOMBLET  ,
"models/vehicles/bomblet.md3"   
)

◆ MODEL() [74/259]

MODEL ( PROJECTILE_RAPTORCANNON  ,
"models/plasmatrail.mdl"   
)

◆ MODEL() [75/259]

MODEL ( PROJECTILE_SPIDERROCKET  ,
"models/vehicles/rocket02.md3"   
)

◆ MODEL() [76/259]

MODEL ( PROJECTILE_WAKIROCKET  ,
"models/vehicles/rocket01.md3"   
)

◆ MODEL() [77/259]

MODEL ( PROJECTILE_WAKICANNON  ,
"models/laser.mdl"   
)

◆ MODEL() [78/259]

MODEL ( PROJECTILE_BUMBLE_GUN  ,
"models/elaser.mdl"   
)

◆ MODEL() [79/259]

MODEL ( PROJECTILE_BUMBLE_BEAM  ,
"models/elaser.mdl"   
)

◆ MODEL() [80/259]

MODEL ( PROJECTILE_RPC  ,
W_Model("ok_rocket.md3")   
)

◆ MODEL() [81/259]

MODEL ( PROJECTILE_ROCKETMINSTA_LASER  ,
"models/elaser.mdl"   
)

◆ MODEL() [82/259]

MODEL ( PROJECTILE_NADE  ,
W_Model("v_ok_grenade.md3")   
)

◆ MODEL() [83/259]

MODEL ( NADE_VIEW  ,
W_Model("h_ok_grenade.iqm")   
)

◆ MODEL() [84/259]

MODEL ( NADE_TIMER  ,
"models/ok_nade_counter/ok_nade_counter.md3"   
)

◆ MODEL() [85/259]

MODEL ( NADE_ORB  ,
"models/ctf/shield.md3"   
)

◆ MODEL() [86/259]

MODEL ( GIB_CHUNK  ,
"models/gibs/chunk.mdl"   
)

◆ MODEL() [87/259]

MODEL ( GIB_LEG1  ,
"models/gibs/leg1.md3"   
)

◆ MODEL() [88/259]

MODEL ( GIB_LEG2  ,
"models/gibs/leg2.md3"   
)

◆ MODEL() [89/259]

MODEL ( GIB_CHEST  ,
"models/gibs/chest.md3"   
)

◆ MODEL() [90/259]

MODEL ( GIB_SMALLCHEST  ,
"models/gibs/smallchest.md3"   
)

◆ MODEL() [91/259]

MODEL ( GIB_ARM  ,
"models/gibs/arm.md3"   
)

◆ MODEL() [92/259]

MODEL ( GIB_BLOODYSKULL  ,
"models/gibs/bloodyskull.md3"   
)

◆ MODEL() [93/259]

MODEL ( GIB_EYE  ,
"models/gibs/eye.md3"   
)

◆ MODEL() [94/259]

MODEL ( GIB_ROBO  ,
"models/gibs/robo.md3"   
)

◆ MODEL() [95/259]

MODEL ( GIB_ROBO_1  ,
"models/gibs/robo1.md3"   
)

◆ MODEL() [96/259]

MODEL ( GIB_ROBO_2  ,
"models/gibs/robo2.md3"   
)

◆ MODEL() [97/259]

MODEL ( GIB_ROBO_3  ,
"models/gibs/robo3.md3"   
)

◆ MODEL() [98/259]

MODEL ( GIB_ROBO_4  ,
"models/gibs/robo4.md3"   
)

◆ MODEL() [99/259]

MODEL ( GIB_ROBO_5  ,
"models/gibs/robo5.md3"   
)

◆ MODEL() [100/259]

MODEL ( GIB_ROBO_6  ,
"models/gibs/robo6.md3"   
)

◆ MODEL() [101/259]

MODEL ( GIB_ROBO_7  ,
"models/gibs/robo7.md3"   
)

◆ MODEL() [102/259]

MODEL ( GIB_ROBO_8  ,
"models/gibs/robo8.md3"   
)

◆ MODEL() [103/259]

MODEL ( CASING_SHELL  ,
"models/casing_shell.mdl"   
)

◆ MODEL() [104/259]

MODEL ( CASING_BULLET  ,
"models/casing_bronze.iqm"   
)

◆ MODEL() [105/259]

MODEL ( BUFF  ,
"models/relics/relic.md3"   
)

◆ MODEL() [106/259]

MODEL ( BLASTER_VIEW  ,
W_Model("h_laser.iqm")   
)

◆ MODEL() [107/259]

MODEL ( BLASTER_WORLD  ,
W_Model("v_laser.md3")   
)

◆ MODEL() [108/259]

MODEL ( BLASTER_ITEM  ,
W_Model("g_laser.md3")   
)

◆ MODEL() [109/259]

MODEL ( SHOTGUN_MUZZLEFLASH  ,
"models/uziflash.md3"   
)

◆ MODEL() [110/259]

MODEL ( SHOTGUN_VIEW  ,
W_Model("h_shotgun.iqm")   
)

◆ MODEL() [111/259]

MODEL ( SHOTGUN_WORLD  ,
W_Model("v_shotgun.md3")   
)

◆ MODEL() [112/259]

MODEL ( SHOTGUN_ITEM  ,
W_Model("g_shotgun.md3")   
)

◆ MODEL() [113/259]

MODEL ( MACHINEGUN_MUZZLEFLASH  ,
"models/uziflash.md3"   
)

◆ MODEL() [114/259]

MODEL ( MACHINEGUN_VIEW  ,
W_Model("h_uzi.iqm")   
)

◆ MODEL() [115/259]

MODEL ( MACHINEGUN_WORLD  ,
W_Model("v_uzi.md3")   
)

◆ MODEL() [116/259]

MODEL ( MACHINEGUN_ITEM  ,
W_Model("g_uzi.md3")   
)

◆ MODEL() [117/259]

MODEL ( MORTAR_VIEW  ,
W_Model("h_gl.iqm")   
)

◆ MODEL() [118/259]

MODEL ( MORTAR_WORLD  ,
W_Model("v_gl.md3")   
)

◆ MODEL() [119/259]

MODEL ( MORTAR_ITEM  ,
W_Model("g_gl.md3")   
)

◆ MODEL() [120/259]

MODEL ( MINELAYER_MUZZLEFLASH  ,
"models/flash.md3"   
)

◆ MODEL() [121/259]

MODEL ( MINELAYER_MINE  ,
"models/mine.md3"   
)

◆ MODEL() [122/259]

MODEL ( MINELAYER_VIEW  ,
W_Model("h_minelayer.iqm")   
)

◆ MODEL() [123/259]

MODEL ( MINELAYER_WORLD  ,
W_Model("v_minelayer.md3")   
)

◆ MODEL() [124/259]

MODEL ( MINELAYER_ITEM  ,
W_Model("g_minelayer.md3")   
)

◆ MODEL() [125/259]

MODEL ( ELECTRO_VIEW  ,
W_Model("h_electro.iqm")   
)

◆ MODEL() [126/259]

MODEL ( ELECTRO_WORLD  ,
W_Model("v_electro.md3")   
)

◆ MODEL() [127/259]

MODEL ( ELECTRO_ITEM  ,
W_Model("g_electro.md3")   
)

◆ MODEL() [128/259]

MODEL ( CRYLINK_VIEW  ,
W_Model("h_crylink.iqm")   
)

◆ MODEL() [129/259]

MODEL ( CRYLINK_WORLD  ,
W_Model("v_crylink.md3")   
)

◆ MODEL() [130/259]

MODEL ( CRYLINK_ITEM  ,
W_Model("g_crylink.md3")   
)

◆ MODEL() [131/259]

MODEL ( VORTEX_MUZZLEFLASH  ,
"models/nexflash.md3"   
)

◆ MODEL() [132/259]

MODEL ( VORTEX_VIEW  ,
W_Model("h_nex.iqm")   
)

◆ MODEL() [133/259]

MODEL ( VORTEX_WORLD  ,
W_Model("v_nex.md3")   
)

◆ MODEL() [134/259]

MODEL ( VORTEX_ITEM  ,
W_Model("g_nex.md3")   
)

◆ MODEL() [135/259]

MODEL ( HAGAR_VIEW  ,
W_Model("h_hagar.iqm")   
)

◆ MODEL() [136/259]

MODEL ( HAGAR_WORLD  ,
W_Model("v_hagar.md3")   
)

◆ MODEL() [137/259]

MODEL ( HAGAR_ITEM  ,
W_Model("g_hagar.md3")   
)

◆ MODEL() [138/259]

MODEL ( DEVASTATOR_MUZZLEFLASH  ,
"models/flash.md3"   
)

◆ MODEL() [139/259]

MODEL ( DEVASTATOR_VIEW  ,
W_Model("h_rl.iqm")   
)

◆ MODEL() [140/259]

MODEL ( DEVASTATOR_WORLD  ,
W_Model("v_rl.md3")   
)

◆ MODEL() [141/259]

MODEL ( DEVASTATOR_ITEM  ,
W_Model("g_rl.md3")   
)

◆ MODEL() [142/259]

MODEL ( PORTAL  ,
"models/portal.md3"   
)

◆ MODEL() [143/259]

MODEL ( PORTO_VIEW  ,
W_Model("h_porto.iqm")   
)

◆ MODEL() [144/259]

MODEL ( PORTO_WORLD  ,
W_Model("v_porto.md3")   
)

◆ MODEL() [145/259]

MODEL ( PORTO_ITEM  ,
W_Model("g_porto.md3")   
)

◆ MODEL() [146/259]

MODEL ( VAPORIZER_MUZZLEFLASH  ,
"models/nexflash.md3"   
)

◆ MODEL() [147/259]

MODEL ( VAPORIZER_VIEW  ,
W_Model("h_minstanex.iqm")   
)

◆ MODEL() [148/259]

MODEL ( VAPORIZER_WORLD  ,
W_Model("v_minstanex.md3")   
)

◆ MODEL() [149/259]

MODEL ( VAPORIZER_ITEM  ,
W_Model("g_minstanex.md3")   
)

◆ MODEL() [150/259]

MODEL ( HOOK  ,
"models/hook.md3"   
)

◆ MODEL() [151/259]

MODEL ( HOOK_VIEW  ,
W_Model("h_hookgun.iqm")   
)

◆ MODEL() [152/259]

MODEL ( HOOK_WORLD  ,
W_Model("v_hookgun.md3")   
)

◆ MODEL() [153/259]

MODEL ( HOOK_ITEM  ,
W_Model("g_hookgun.md3")   
)

◆ MODEL() [154/259]

MODEL ( HLAC_VIEW  ,
W_Model("h_hlac.iqm")   
)

◆ MODEL() [155/259]

MODEL ( HLAC_WORLD  ,
W_Model("v_hlac.md3")   
)

◆ MODEL() [156/259]

MODEL ( HLAC_ITEM  ,
W_Model("g_hlac.md3")   
)

◆ MODEL() [157/259]

MODEL ( TUBA_VIEW  ,
W_Model("h_tuba.iqm")   
)

◆ MODEL() [158/259]

MODEL ( TUBA_WORLD  ,
W_Model("v_tuba.md3")   
)

◆ MODEL() [159/259]

MODEL ( TUBA_ITEM  ,
W_Model("g_tuba.md3")   
)

◆ MODEL() [160/259]

MODEL ( ACCORDION_VIEW  ,
W_Model("h_akordeon.iqm")   
)

◆ MODEL() [161/259]

MODEL ( ACCORDION_WORLD  ,
W_Model("v_akordeon.md3")   
)

◆ MODEL() [162/259]

MODEL ( KLEINBOTTLE_VIEW  ,
W_Model("h_kleinbottle.iqm")   
)

◆ MODEL() [163/259]

MODEL ( KLEINBOTTLE_WORLD  ,
W_Model("v_kleinbottle.md3")   
)

◆ MODEL() [164/259]

MODEL ( RIFLE_VIEW  ,
W_Model("h_campingrifle.iqm")   
)

◆ MODEL() [165/259]

MODEL ( RIFLE_WORLD  ,
W_Model("v_campingrifle.md3")   
)

◆ MODEL() [166/259]

MODEL ( RIFLE_ITEM  ,
W_Model("g_campingrifle.md3")   
)

◆ MODEL() [167/259]

MODEL ( FIREBALL_SPHERE  ,
"models/sphere/sphere.md3"   
)

◆ MODEL() [168/259]

MODEL ( FIREBALL_VIEW  ,
W_Model("h_fireball.iqm")   
)

◆ MODEL() [169/259]

MODEL ( FIREBALL_WORLD  ,
W_Model("v_fireball.md3")   
)

◆ MODEL() [170/259]

MODEL ( FIREBALL_ITEM  ,
W_Model("g_fireball.md3")   
)

◆ MODEL() [171/259]

MODEL ( SEEKER_VIEW  ,
W_Model("h_seeker.iqm")   
)

◆ MODEL() [172/259]

MODEL ( SEEKER_WORLD  ,
W_Model("v_seeker.md3")   
)

◆ MODEL() [173/259]

MODEL ( SEEKER_ITEM  ,
W_Model("g_seeker.md3")   
)

◆ MODEL() [174/259]

MODEL ( SHOCKWAVE_MUZZLEFLASH  ,
"models/uziflash.md3"   
)

◆ MODEL() [175/259]

MODEL ( SHOCKWAVE_VIEW  ,
W_Model("h_shotgun.iqm")   
)

◆ MODEL() [176/259]

MODEL ( SHOCKWAVE_WORLD  ,
W_Model("v_shotgun.md3")   
)

◆ MODEL() [177/259]

MODEL ( SHOCKWAVE_ITEM  ,
W_Model("g_shotgun.md3")   
)

◆ MODEL() [178/259]

MODEL ( ARC_MUZZLEFLASH  ,
"models/flash.md3"   
)

◆ MODEL() [179/259]

MODEL ( ARC_VIEW  ,
W_Model("h_arc.iqm")   
)

◆ MODEL() [180/259]

MODEL ( ARC_WORLD  ,
W_Model("v_arc.md3")   
)

◆ MODEL() [181/259]

MODEL ( ARC_ITEM  ,
W_Model("g_arc.md3")   
)

◆ MODEL() [182/259]

MODEL ( HMG_MUZZLEFLASH  ,
"models/uziflash.md3"   
)

◆ MODEL() [183/259]

MODEL ( HMG_VIEW  ,
W_Model("h_ok_hmg.iqm")   
)

◆ MODEL() [184/259]

MODEL ( HMG_WORLD  ,
W_Model("v_ok_hmg.md3")   
)

◆ MODEL() [185/259]

MODEL ( HMG_ITEM  ,
W_Model("g_ok_hmg.md3")   
)

◆ MODEL() [186/259]

MODEL ( RPC_MUZZLEFLASH  ,
"models/flash.md3"   
)

◆ MODEL() [187/259]

MODEL ( RPC_VIEW  ,
W_Model("h_ok_rl.iqm")   
)

◆ MODEL() [188/259]

MODEL ( RPC_WORLD  ,
W_Model("v_ok_rl.md3")   
)

◆ MODEL() [189/259]

MODEL ( RPC_ITEM  ,
W_Model("g_ok_rl.md3")   
)

◆ MODEL() [190/259]

MODEL ( TUR_GIB_BASE1  ,
"models/turrets/base-gib1.md3"   
)

◆ MODEL() [191/259]

MODEL ( TUR_GIB_BASE2  ,
"models/turrets/base-gib2.md3"   
)

◆ MODEL() [192/259]

MODEL ( TUR_GIB_BASE3  ,
"models/turrets/base-gib3.md3"   
)

◆ MODEL() [193/259]

MODEL ( TUR_GIB_BASE4  ,
"models/turrets/base-gib4.md3"   
)

◆ MODEL() [194/259]

MODEL ( TUR_GIB_HEAD1  ,
"models/turrets/head-gib1.md3"   
)

◆ MODEL() [195/259]

MODEL ( TUR_GIB_HEAD2  ,
"models/turrets/head-gib2.md3"   
)

◆ MODEL() [196/259]

MODEL ( TUR_GIB_HEAD3  ,
"models/turrets/head-gib3.md3"   
)

◆ MODEL() [197/259]

MODEL ( TUR_GIB_HEAD4  ,
"models/turrets/head-gib4.md3"   
)

◆ MODEL() [198/259]

MODEL ( TUR_BASE  ,
"models/turrets/base.md3"   
)

◆ MODEL() [199/259]

MODEL ( TUR_EWHEEL_BASE  ,
"models/turrets/ewheel-base2.md3"   
)

◆ MODEL() [200/259]

MODEL ( TUR_EWHEEL_HEAD  ,
"models/turrets/ewheel-gun1.md3"   
)

◆ MODEL() [201/259]

MODEL ( TUR_FLAC_BASE  ,
"models/turrets/base.md3"   
)

◆ MODEL() [202/259]

MODEL ( TUR_FLAC_HEAD  ,
"models/turrets/flac.md3"   
)

◆ MODEL() [203/259]

MODEL ( TUR_FUSIONREACTOR_BASE  ,
"models/turrets/base.md3"   
)

◆ MODEL() [204/259]

MODEL ( TUR_FUSIONREACTOR_HEAD  ,
"models/turrets/reactor.md3"   
)

◆ MODEL() [205/259]

MODEL ( TUR_HELLION_BASE  ,
"models/turrets/base.md3"   
)

◆ MODEL() [206/259]

MODEL ( TUR_HELLION_HEAD  ,
"models/turrets/hellion.md3"   
)

◆ MODEL() [207/259]

MODEL ( TUR_HK_BASE  ,
"models/turrets/base.md3"   
)

◆ MODEL() [208/259]

MODEL ( TUR_HK_HEAD  ,
"models/turrets/hk.md3"   
)

◆ MODEL() [209/259]

MODEL ( TUR_MACHINEGUN_BASE  ,
"models/turrets/base.md3"   
)

◆ MODEL() [210/259]

MODEL ( TUR_MACHINEGUN_HEAD  ,
"models/turrets/machinegun.md3"   
)

◆ MODEL() [211/259]

MODEL ( TUR_MIRS_BASE  ,
"models/turrets/base.md3"   
)

◆ MODEL() [212/259]

MODEL ( TUR_MIRS_HEAD  ,
"models/turrets/mlrs.md3"   
)

◆ MODEL() [213/259]

MODEL ( TUR_PHASER_BASE  ,
"models/turrets/base.md3"   
)

◆ MODEL() [214/259]

MODEL ( TUR_PHASER_BEAM  ,
"models/turrets/phaser_beam.md3"   
)

◆ MODEL() [215/259]

MODEL ( TUR_PHASER_HEAD  ,
"models/turrets/phaser.md3"   
)

◆ MODEL() [216/259]

MODEL ( TUR_PLASMA_BASE  ,
"models/turrets/base.md3"   
)

◆ MODEL() [217/259]

MODEL ( TUR_PLASMA_HEAD  ,
"models/turrets/plasma.md3"   
)

◆ MODEL() [218/259]

MODEL ( TUR_PLASMA_DUAL_BASE  ,
"models/turrets/base.md3"   
)

◆ MODEL() [219/259]

MODEL ( TUR_PLASMA_DUAL_HEAD  ,
"models/turrets/plasmad.md3"   
)

◆ MODEL() [220/259]

MODEL ( TUR_TESLA_BASE  ,
"models/turrets/tesla_base.md3"   
)

◆ MODEL() [221/259]

MODEL ( TUR_TESLA_HEAD  ,
"models/turrets/tesla_head.md3"   
)

◆ MODEL() [222/259]

MODEL ( TUR_WALKER_BASE  ,
"models/turrets/walker_body.md3"   
)

◆ MODEL() [223/259]

MODEL ( TUR_WALKER_HEAD  ,
"models/turrets/walker_head_minigun.md3"   
)

◆ MODEL() [224/259]

MODEL ( VEH_SHIELD  ,
"models/vhshield.md3"   
)

◆ MODEL() [225/259]

MODEL ( VEH_BUMBLEBEE_BODY  ,
"models/vehicles/bumblebee_body.dpm"   
)

◆ MODEL() [226/259]

MODEL ( VEH_BUMBLEBEE_CANNON_CENTER  ,
"models/vehicles/bumblebee_ray.dpm"   
)

◆ MODEL() [227/259]

MODEL ( VEH_BUMBLEBEE_CANNON_LEFT  ,
"models/vehicles/bumblebee_plasma_left.dpm"   
)

◆ MODEL() [228/259]

MODEL ( VEH_BUMBLEBEE_CANNON_RIGHT  ,
"models/vehicles/bumblebee_plasma_right.dpm"   
)

◆ MODEL() [229/259]

MODEL ( VEH_BUMBLEBEE_SHIELD  ,
"models/vhshield.md3"   
)

◆ MODEL() [230/259]

MODEL ( VEH_RACER_BODY  ,
"models/vehicles/wakizashi.dpm"   
)

◆ MODEL() [231/259]

MODEL ( VEH_RACER_VIEW  ,
"models/vehicles/wakizashi_cockpit.dpm"   
)

◆ MODEL() [232/259]

MODEL ( VEH_RAPTOR_BODY  ,
"models/vehicles/raptor.dpm"   
)

◆ MODEL() [233/259]

MODEL ( VEH_RAPTOR_CB_FOLDED  ,
"models/vehicles/clusterbomb_folded.md3"   
)

◆ MODEL() [234/259]

MODEL ( VEH_RAPTOR_CB_FRAGMENT  ,
"models/vehicles/clusterbomb_fragment.md3"   
)

◆ MODEL() [235/259]

MODEL ( VEH_RAPTOR_FLARE  ,
"models/runematch/rune.mdl"   
)

◆ MODEL() [236/259]

MODEL ( VEH_RAPTOR_GUN  ,
"models/vehicles/raptor_gun.dpm"   
)

◆ MODEL() [237/259]

MODEL ( VEH_RAPTOR_PROP  ,
"models/vehicles/spinner.dpm"   
)

◆ MODEL() [238/259]

MODEL ( VEH_RAPTOR_TAIL  ,
"models/vehicles/raptor_body.dpm"   
)

◆ MODEL() [239/259]

MODEL ( VEH_RAPTOR_VIEW  ,
"models/vehicles/raptor_cockpit.dpm"   
)

◆ MODEL() [240/259]

MODEL ( VEH_SPIDERBOT_BODY  ,
"models/vehicles/spiderbot.dpm"   
)

◆ MODEL() [241/259]

MODEL ( VEH_SPIDERBOT_GUN  ,
"models/vehicles/spiderbot_barrels.dpm"   
)

◆ MODEL() [242/259]

MODEL ( VEH_SPIDERBOT_MUZZLEFLASH  ,
"models/uziflash.md3"   
)

◆ MODEL() [243/259]

MODEL ( VEH_SPIDERBOT_TOP  ,
"models/vehicles/spiderbot_top.dpm"   
)

◆ MODEL() [244/259]

MODEL ( VEH_SPIDERBOT_VIEW  ,
"models/vehicles/spiderbot_cockpit.dpm"   
)

◆ MODEL() [245/259]

MODEL ( CHAT  ,
"models/misc/chatbubble.spr"   
)

◆ MODEL() [246/259]

MODEL ( CHAT_MINIGAME  ,
"models/sprites/minigame_busy.iqm"   
)

◆ MODEL() [247/259]

MODEL ( ,
"models/sprites/0.spr32"   
)

◆ MODEL() [248/259]

MODEL ( ,
"models/sprites/1.spr32"   
)

◆ MODEL() [249/259]

MODEL ( ,
"models/sprites/2.spr32"   
)

◆ MODEL() [250/259]

MODEL ( ,
"models/sprites/3.spr32"   
)

◆ MODEL() [251/259]

MODEL ( ,
"models/sprites/4.spr32"   
)

◆ MODEL() [252/259]

MODEL ( ,
"models/sprites/5.spr32"   
)

◆ MODEL() [253/259]

MODEL ( ,
"models/sprites/6.spr32"   
)

◆ MODEL() [254/259]

MODEL ( ,
"models/sprites/7.spr32"   
)

◆ MODEL() [255/259]

MODEL ( ,
"models/sprites/8.spr32"   
)

◆ MODEL() [256/259]

MODEL ( ,
"models/sprites/9.spr32"   
)

◆ MODEL() [257/259]

MODEL ( 10  ,
"models/sprites/10.spr32"   
)

◆ MODEL() [258/259]

MODEL ( WAYPOINT  ,
"models/runematch/rune.mdl"   
)

◆ MODEL() [259/259]

MODEL ( MARKER  ,
"models/marker.md3"   
)

◆ W_Model()

string W_Model ( string  w_mdl)

Definition at line 288 of file all.qc.

Referenced by CL_ExteriorWeaponentity_Think(), and MDL_GIB_ROBO_RANDOM().

289 {
290  string output = strcat("models/weapons/", w_mdl);
291  MUTATOR_CALLHOOK(WeaponModel, w_mdl, output);
292  return M_ARGV(1, string);
293 }
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 f1 s1 strcat(_("Level %s: "), "^BG%s\3\, _("^BGPress ^F2%s^BG to enter the game"))
#define M_ARGV(x, type)
Definition: events.qh:17
#define MUTATOR_CALLHOOK(id,...)
Definition: base.qh:140
+ Here is the caller graph for this function: