6 MODEL(CTF_SHIELD,
"models/ctf/shield.md3");
7 MODEL(CTF_CAPTURE,
"models/ctf/shockwavetransring.md3");
10 MODEL(DOM_NEUTRAL,
"models/domination/dom_unclaimed.md3");
11 MODEL(DOM_RED,
"models/domination/dom_red.md3");
12 MODEL(DOM_BLUE,
"models/domination/dom_blue.md3");
13 MODEL(DOM_YELLOW,
"models/domination/dom_yellow.md3");
14 MODEL(DOM_PINK,
"models/domination/dom_pink.md3");
16 MODEL(ICE,
"models/ice/ice.md3");
18 MODEL(KH_KEY,
"models/keyhunt/key.md3");
19 #ifdef KH_PLAYER_USE_CARRIEDMODEL 20 MODEL(KH_KEY_CARRIED,
"models/keyhunt/key-carried.md3");
39 MODEL(ONS_CP,
"models/onslaught/controlpoint_icon.md3");
40 MODEL(ONS_CP_SHIELD,
"models/onslaught/controlpoint_shield.md3");
41 MODEL(ONS_CP_PAD1,
"models/onslaught/controlpoint_pad.md3");
42 MODEL(ONS_CP_PAD2,
"models/onslaught/controlpoint_pad2.md3");
43 MODEL(ONS_CP1,
"models/onslaught/controlpoint_icon_dmg1.md3");
44 MODEL(ONS_CP1_GIB,
"models/onslaught/controlpoint_icon_gib1.md3");
45 MODEL(ONS_CP2,
"models/onslaught/controlpoint_icon_dmg2.md3");
46 MODEL(ONS_CP2_GIB,
"models/onslaught/controlpoint_icon_gib2.md3");
47 MODEL(ONS_CP3,
"models/onslaught/controlpoint_icon_dmg3.md3");
48 MODEL(ONS_CP3_GIB,
"models/onslaught/controlpoint_icon_gib4.md3");
49 MODEL(ONS_RAY,
"models/onslaught/ons_ray.md3");
50 MODEL(ONS_GEN,
"models/onslaught/generator.md3");
51 MODEL(ONS_GEN_SHIELD,
"models/onslaught/generator_shield.md3");
52 MODEL(ONS_GEN_GIB1,
"models/onslaught/gen_gib1.md3");
53 MODEL(ONS_GEN_GIB2,
"models/onslaught/gen_gib2.md3");
54 MODEL(ONS_GEN_GIB3,
"models/onslaught/gen_gib3.md3");
55 MODEL(ONS_GEN1,
"models/onslaught/generator_dmg1.md3");
56 MODEL(ONS_GEN2,
"models/onslaught/generator_dmg2.md3");
57 MODEL(ONS_GEN3,
"models/onslaught/generator_dmg3.md3");
58 MODEL(ONS_GEN4,
"models/onslaught/generator_dmg4.md3");
59 MODEL(ONS_GEN5,
"models/onslaught/generator_dmg5.md3");
60 MODEL(ONS_GEN6,
"models/onslaught/generator_dmg6.md3");
61 MODEL(ONS_GEN7,
"models/onslaught/generator_dmg7.md3");
62 MODEL(ONS_GEN8,
"models/onslaught/generator_dmg8.md3");
63 MODEL(ONS_GEN9,
"models/onslaught/generator_dmg9.md3");
64 MODEL(ONS_GEN_DEAD,
"models/onslaught/generator_dead.md3");
127 MODEL(NADE_TIMER,
"models/ok_nade_counter/ok_nade_counter.md3");
128 MODEL(NADE_ORB,
"models/ctf/shield.md3");
130 MODEL(GIB_CHUNK,
"models/gibs/chunk.mdl");
131 MODEL(GIB_LEG1,
"models/gibs/leg1.md3");
132 MODEL(GIB_LEG2,
"models/gibs/leg2.md3");
133 MODEL(GIB_CHEST,
"models/gibs/chest.md3");
134 MODEL(GIB_SMALLCHEST,
"models/gibs/smallchest.md3");
135 MODEL(GIB_ARM,
"models/gibs/arm.md3");
136 MODEL(GIB_BLOODYSKULL,
"models/gibs/bloodyskull.md3");
137 MODEL(GIB_EYE,
"models/gibs/eye.md3");
139 MODEL(GIB_ROBO,
"models/gibs/robo.md3");
140 MODEL(GIB_ROBO_1,
"models/gibs/robo1.md3");
141 MODEL(GIB_ROBO_2,
"models/gibs/robo2.md3");
142 MODEL(GIB_ROBO_3,
"models/gibs/robo3.md3");
143 MODEL(GIB_ROBO_4,
"models/gibs/robo4.md3");
144 MODEL(GIB_ROBO_5,
"models/gibs/robo5.md3");
145 MODEL(GIB_ROBO_6,
"models/gibs/robo6.md3");
146 MODEL(GIB_ROBO_7,
"models/gibs/robo7.md3");
147 MODEL(GIB_ROBO_8,
"models/gibs/robo8.md3");
153 MODEL(CASING_SHELL,
"models/casing_shell.mdl");
154 MODEL(CASING_BULLET,
"models/casing_bronze.iqm");
156 MODEL(BUFF,
"models/relics/relic.md3");
162 MODEL(SHOTGUN_MUZZLEFLASH,
"models/uziflash.md3");
167 MODEL(MACHINEGUN_MUZZLEFLASH,
"models/uziflash.md3");
176 MODEL(MINELAYER_MUZZLEFLASH,
"models/flash.md3");
177 MODEL(MINELAYER_MINE,
"models/mine.md3");
190 MODEL(VORTEX_MUZZLEFLASH,
"models/nexflash.md3");
199 MODEL(DEVASTATOR_MUZZLEFLASH,
"models/flash.md3");
204 MODEL(PORTAL,
"models/portal.md3");
209 MODEL(VAPORIZER_MUZZLEFLASH,
"models/nexflash.md3");
214 MODEL(HOOK,
"models/hook.md3");
235 MODEL(FIREBALL_SPHERE,
"models/sphere/sphere.md3");
244 MODEL(SHOCKWAVE_MUZZLEFLASH,
"models/uziflash.md3");
249 MODEL(ARC_MUZZLEFLASH,
"models/flash.md3");
254 MODEL(HMG_MUZZLEFLASH,
"models/uziflash.md3");
259 MODEL(RPC_MUZZLEFLASH,
"models/flash.md3");
264 MODEL(TUR_GIB_BASE1,
"models/turrets/base-gib1.md3");
265 MODEL(TUR_GIB_BASE2,
"models/turrets/base-gib2.md3");
266 MODEL(TUR_GIB_BASE3,
"models/turrets/base-gib3.md3");
267 MODEL(TUR_GIB_BASE4,
"models/turrets/base-gib4.md3");
268 MODEL(TUR_GIB_HEAD1,
"models/turrets/head-gib1.md3");
269 MODEL(TUR_GIB_HEAD2,
"models/turrets/head-gib2.md3");
270 MODEL(TUR_GIB_HEAD3,
"models/turrets/head-gib3.md3");
271 MODEL(TUR_GIB_HEAD4,
"models/turrets/head-gib4.md3");
272 MODEL(TUR_BASE,
"models/turrets/base.md3");
274 MODEL(TUR_EWHEEL_BASE,
"models/turrets/ewheel-base2.md3");
275 MODEL(TUR_EWHEEL_HEAD,
"models/turrets/ewheel-gun1.md3");
277 MODEL(TUR_FLAC_BASE,
"models/turrets/base.md3");
278 MODEL(TUR_FLAC_HEAD,
"models/turrets/flac.md3");
280 MODEL(TUR_FUSIONREACTOR_BASE,
"models/turrets/base.md3");
281 MODEL(TUR_FUSIONREACTOR_HEAD,
"models/turrets/reactor.md3");
283 MODEL(TUR_HELLION_BASE,
"models/turrets/base.md3");
284 MODEL(TUR_HELLION_HEAD,
"models/turrets/hellion.md3");
286 MODEL(TUR_HK_BASE,
"models/turrets/base.md3");
287 MODEL(TUR_HK_HEAD,
"models/turrets/hk.md3");
289 MODEL(TUR_MACHINEGUN_BASE,
"models/turrets/base.md3");
290 MODEL(TUR_MACHINEGUN_HEAD,
"models/turrets/machinegun.md3");
292 MODEL(TUR_MIRS_BASE,
"models/turrets/base.md3");
293 MODEL(TUR_MIRS_HEAD,
"models/turrets/mlrs.md3");
295 MODEL(TUR_PHASER_BASE,
"models/turrets/base.md3");
296 MODEL(TUR_PHASER_BEAM,
"models/turrets/phaser_beam.md3");
297 MODEL(TUR_PHASER_HEAD,
"models/turrets/phaser.md3");
299 MODEL(TUR_PLASMA_BASE,
"models/turrets/base.md3");
300 MODEL(TUR_PLASMA_HEAD,
"models/turrets/plasma.md3");
302 MODEL(TUR_PLASMA_DUAL_BASE,
"models/turrets/base.md3");
303 MODEL(TUR_PLASMA_DUAL_HEAD,
"models/turrets/plasmad.md3");
305 MODEL(TUR_TESLA_BASE,
"models/turrets/tesla_base.md3");
306 MODEL(TUR_TESLA_HEAD,
"models/turrets/tesla_head.md3");
308 MODEL(TUR_WALKER_BASE,
"models/turrets/walker_body.md3");
309 MODEL(TUR_WALKER_HEAD,
"models/turrets/walker_head_minigun.md3");
311 MODEL(VEH_SHIELD,
"models/vhshield.md3");
313 MODEL(VEH_BUMBLEBEE_BODY,
"models/vehicles/bumblebee_body.dpm");
314 MODEL(VEH_BUMBLEBEE_CANNON_CENTER,
"models/vehicles/bumblebee_ray.dpm");
315 MODEL(VEH_BUMBLEBEE_CANNON_LEFT,
"models/vehicles/bumblebee_plasma_left.dpm");
316 MODEL(VEH_BUMBLEBEE_CANNON_RIGHT,
"models/vehicles/bumblebee_plasma_right.dpm");
317 MODEL(VEH_BUMBLEBEE_SHIELD,
"models/vhshield.md3");
319 MODEL(VEH_RACER_BODY,
"models/vehicles/wakizashi.dpm");
320 MODEL(VEH_RACER_VIEW,
"models/vehicles/wakizashi_cockpit.dpm");
322 MODEL(VEH_RAPTOR_BODY,
"models/vehicles/raptor.dpm");
323 MODEL(VEH_RAPTOR_CB_FOLDED,
"models/vehicles/clusterbomb_folded.md3");
324 MODEL(VEH_RAPTOR_CB_FRAGMENT,
"models/vehicles/clusterbomb_fragment.md3");
325 MODEL(VEH_RAPTOR_FLARE,
"models/runematch/rune.mdl");
326 MODEL(VEH_RAPTOR_GUN,
"models/vehicles/raptor_gun.dpm");
327 MODEL(VEH_RAPTOR_PROP,
"models/vehicles/spinner.dpm");
328 MODEL(VEH_RAPTOR_TAIL,
"models/vehicles/raptor_body.dpm");
329 MODEL(VEH_RAPTOR_VIEW,
"models/vehicles/raptor_cockpit.dpm");
331 MODEL(VEH_SPIDERBOT_BODY,
"models/vehicles/spiderbot.dpm");
332 MODEL(VEH_SPIDERBOT_GUN,
"models/vehicles/spiderbot_barrels.dpm");
333 MODEL(VEH_SPIDERBOT_MUZZLEFLASH,
"models/uziflash.md3");
334 MODEL(VEH_SPIDERBOT_TOP,
"models/vehicles/spiderbot_top.dpm");
335 MODEL(VEH_SPIDERBOT_VIEW,
"models/vehicles/spiderbot_cockpit.dpm");
337 MODEL(CHAT,
"models/misc/chatbubble.spr");
338 MODEL(CHAT_MINIGAME,
"models/sprites/minigame_busy.iqm");
340 MODEL(0,
"models/sprites/0.spr32");
341 MODEL(1,
"models/sprites/1.spr32");
342 MODEL(2,
"models/sprites/2.spr32");
343 MODEL(3,
"models/sprites/3.spr32");
344 MODEL(4,
"models/sprites/4.spr32");
345 MODEL(5,
"models/sprites/5.spr32");
346 MODEL(6,
"models/sprites/6.spr32");
347 MODEL(7,
"models/sprites/7.spr32");
348 MODEL(8,
"models/sprites/8.spr32");
349 MODEL(9,
"models/sprites/9.spr32");
350 MODEL(10,
"models/sprites/10.spr32");
352 if ((i >= 0 && i <= 10))
357 MODEL(WAYPOINT,
"models/runematch/rune.mdl");
358 MODEL(MARKER,
"models/marker.md3");
const int PROJECTILE_PORTO_RED
const int PROJECTILE_GRENADE
const int PROJECTILE_NAPALM_FOUNTAIN
string W_Model(string w_mdl)
const int PROJECTILE_CRYLINK
const int PROJECTILE_SPIDERROCKET
const int PROJECTILE_RAPTORBOMBLET
const int PROJECTILE_NADE
const int PROJECTILE_MINE
#define REGISTRY_GET(id, i)
const int PROJECTILE_HLAC
const int PROJECTILE_HAGAR
const int PROJECTILE_CRYLINK_BOUNCING
const int PROJECTILE_BLASTER
const int PROJECTILE_HAGAR_BOUNCING
const int PROJECTILE_PORTO_BLUE
const int PROJECTILE_BUMBLE_GUN
const int PROJECTILE_FIREBALL
MODEL(CTF_SHIELD, "models/ctf/shield.md3")
const int PROJECTILE_SHAMBLER_LIGHTNING
const int PROJECTILE_ARC_BOLT
Model MDL_GIB_ROBO_RANDOM()
const int PROJECTILE_ROCKET
const int PROJECTILE_WAKIROCKET
const int PROJECTILE_MAGE_SPIKE
const int PROJECTILE_WAKICANNON
const int PROJECTILE_FIREMINE
const int PROJECTILE_ROCKETMINSTA_LASER
const int PROJECTILE_RAPTORBOMB
const int PROJECTILE_ELECTRO
const int PROJECTILE_SEEKER
const int PROJECTILE_FLAC
const int PROJECTILE_ELECTRO_BEAM
const int PROJECTILE_BUMBLE_BEAM
const int PROJECTILE_GRENADE_BOUNCING
const int PROJECTILE_RAPTORCANNON
const int PROJECTILE_HOOKBOMB