8 ATTRIB(TeslaCoil, m_maxs, vector, '60 60 128');
9 ATTRIB(TeslaCoil, mdl,
string, "tesla_base.md3");
13 ATTRIB(TeslaCoil, turret_name,
string, _("Tesla Coil"));
16 #define X(BEGIN, P, END, class, prefix) \ 18 TR_PROPS_COMMON(P, class, prefix) \ REGISTER_TURRET(TESLA, NEW(TeslaCoil))
const int TUR_FLAG_MISSILE
#define TR_PROPS(L, class, prefix)
const int TUR_FLAG_PLAYER
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 f1 s1 strcat(_("Level %s: "), "^BG%s\3\, _("^BGPress ^F2%s^BG to enter the game"))
#define X(BEGIN, P, END, class, prefix)
vector(float skel, float bonenum) _skel_get_boneabs_hidden
#define ATTRIB_STRZONE(cname, name, type, val)
fields which are explicitly/manually set are marked with "M", fields set automatically are marked wit...
const int TUR_FLAG_HITSCAN