Xonotic
tesla.qh
Go to the documentation of this file.
1 #pragma once
2 
3 #include "tesla_weapon.qh"
4 
7 /* mins */ ATTRIB(TeslaCoil, m_mins, vector, '-60 -60 0');
8 /* maxs */ ATTRIB(TeslaCoil, m_maxs, vector, '60 60 128');
9 /* modelname */ ATTRIB(TeslaCoil, mdl, string, "tesla_base.md3");
10 /* model */ ATTRIB_STRZONE(TeslaCoil, model, string, strcat("models/turrets/", this.mdl));
11 /* head_model */ ATTRIB_STRZONE(TeslaCoil, head_model, string, strcat("models/turrets/", "tesla_head.md3"));
12 /* netname */ ATTRIB(TeslaCoil, netname, string, "tesla");
13 /* fullname */ ATTRIB(TeslaCoil, turret_name, string, _("Tesla Coil"));
14  ATTRIB(TeslaCoil, m_weapon, Weapon, WEP_TESLA);
15 
16 #define X(BEGIN, P, END, class, prefix) \
17  BEGIN(class) \
18  TR_PROPS_COMMON(P, class, prefix) \
19  END()
20  TR_PROPS(X, TeslaCoil, tesla)
21 #undef X
22 
23 ENDCLASS(TeslaCoil)
24 REGISTER_TURRET(TESLA, NEW(TeslaCoil));
REGISTER_TURRET(TESLA, NEW(TeslaCoil))
#define NEW(cname,...)
Definition: oo.qh:105
CLASS(Object) Object
Definition: oo.qh:318
const int TUR_FLAG_MISSILE
Definition: turret.qh:129
#define TR_PROPS(L, class, prefix)
Definition: all.qh:44
string netname
Definition: powerups.qc:20
const int TUR_FLAG_PLAYER
Definition: turret.qh:128
float spawnflags
Definition: progsdefs.qc:191
string model
Definition: csprogsdefs.qc:108
#define ATTRIB(...)
Definition: oo.qh:136
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 f1 s1 strcat(_("Level %s: "), "^BG%s\3\, _("^BGPress ^F2%s^BG to enter the game"))
entity this
Definition: self.qh:83
#define X(BEGIN, P, END, class, prefix)
Definition: tesla.qh:16
vector(float skel, float bonenum) _skel_get_boneabs_hidden
#define ENDCLASS(cname)
Definition: oo.qh:269
#define ATTRIB_STRZONE(cname, name, type, val)
Definition: oo.qh:240
fields which are explicitly/manually set are marked with "M", fields set automatically are marked wit...
Definition: weapon.qh:41
const int TUR_FLAG_HITSCAN
Definition: turret.qh:122
Definition: turret.qh:5